diff --git a/src/client/graphics/layers/TerritoryWebGLRenderer.ts b/src/client/graphics/layers/TerritoryWebGLRenderer.ts index f506f45aa..002772b30 100644 --- a/src/client/graphics/layers/TerritoryWebGLRenderer.ts +++ b/src/client/graphics/layers/TerritoryWebGLRenderer.ts @@ -3357,6 +3357,9 @@ export class TerritoryWebGLRenderer { if (u_alternativeView) { // Alt view: terrain + borders only, no territory fill vec3 color = baseTerrainColor; + if (owner == 0u && hasFallout) { + color = mix(baseTerrainColor, u_fallout.rgb, u_alpha); + } if (!u_debugDisableAllBorders && !u_debugDisableStaticBorders && owner != 0u && isBorder) { // Only draw borders, not territory fill uint relationAlt = relationCode(owner, uint(u_viewerId));