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add "ticks per render" metric
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@@ -131,6 +131,8 @@ export class TickMetricsEvent implements GameEvent {
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public readonly tickDelay?: number,
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// Number of turns the client is behind the server (if known)
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public readonly backlogTurns?: number,
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// Number of ticks applied since last render
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public readonly ticksPerRender?: number,
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) {}
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}
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