rename client/graphics → client/hud

The contents (Lit web components for in-game chat, build menu, leaderboard,
attack displays, etc.) are HUD, not graphics — the actual graphics is in
client/render/.
This commit is contained in:
evanpelle
2026-05-18 13:07:26 -07:00
committed by VariableVince
parent 56abe81ecd
commit 66ecbabac2
49 changed files with 12 additions and 12 deletions
+2 -2
View File
@@ -1,7 +1,7 @@
import { vi } from "vitest";
// Mock BuildMenu to avoid importing lit and other ESM-heavy deps in this unit test
vi.mock("../src/client/graphics/layers/BuildMenu", () => ({
vi.mock("../src/client/hud/layers/BuildMenu", () => ({
BuildMenu: class {},
flattenedBuildTable: [],
}));
@@ -16,7 +16,7 @@ import {
COLORS,
rootMenuElement,
type MenuElementParams,
} from "../src/client/graphics/layers/RadialMenuElements";
} from "../src/client/hud/layers/RadialMenuElements";
// Minimal stubs to satisfy types used in rootMenuElement.subMenu and allyBreak actions
const makePlayer = (