diff --git a/src/client/graphics/layers/PlayerInfoOverlay.ts b/src/client/graphics/layers/PlayerInfoOverlay.ts index 920cab0f9..4eac09d54 100644 --- a/src/client/graphics/layers/PlayerInfoOverlay.ts +++ b/src/client/graphics/layers/PlayerInfoOverlay.ts @@ -1,7 +1,7 @@ import { LitElement, html, css } from 'lit'; import { customElement, property, state } from 'lit/decorators.js'; import { Layer } from './Layer'; -import { Game, Player } from '../../../core/game/Game'; +import { Game, Player, Unit } from '../../../core/game/Game'; import { ClientID } from '../../../core/Schemas'; import { EventBus } from '../../../core/EventBus'; import { TransformHandler } from '../TransformHandler'; @@ -16,9 +16,14 @@ export class PlayerInfoOverlay extends LitElement implements Layer { public transform: TransformHandler; @state() - private _playerName: string = ''; + private selectedType: "player" | "unit" | null = null + @state() - private _isAlly: boolean = false; + private player: Player + + @state() + private unit: Unit + @state() private _isVisible: boolean = false; @@ -45,13 +50,7 @@ export class PlayerInfoOverlay extends LitElement implements Layer { } owner = units[0].owner(); } - const myPlayer = this.game.playerByClientID(this.clientID); - if (myPlayer == null) { - return; - } this._isVisible = true; - this._isAlly = owner == myPlayer || myPlayer.isAlliedWith(owner); - this._playerName = owner.name(); } private onExitButtonClick() { @@ -59,6 +58,7 @@ export class PlayerInfoOverlay extends LitElement implements Layer { } tick() { + this.unit = this.unit } renderLayer(context: CanvasRenderingContext2D) { @@ -152,6 +152,10 @@ export class PlayerInfoOverlay extends LitElement implements Layer { font-size: 12px; min-width: 100px; } + .exit-button { + width: 30px; + height: 30px; + font-size: 16px; .exit-button { width: 30px; height: 30px; @@ -160,15 +164,41 @@ export class PlayerInfoOverlay extends LitElement implements Layer { } `; + private renderPlayerInfo(player: Player) { + return html` +