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bugfix: when nuking nearby water, the attacker was not marked as a traitor on launch (#1574)
## Description: There was a bug where we only checked for betrayals if the target tile was owned. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I have read and accepted the CLA aggreement (only required once). ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
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@@ -805,6 +805,10 @@ export class DefaultConfig implements Config {
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throw new Error(`Unknown nuke type: ${unitType}`);
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}
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nukeAllianceBreakThreshold(): number {
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return 100;
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}
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defaultNukeSpeed(): number {
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return 6;
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}
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