From 64e8733132406eeee5589449dfbd422e54c916f8 Mon Sep 17 00:00:00 2001
From: VariableVince <24507472+VariableVince@users.noreply.github.com>
Date: Sat, 1 Nov 2025 18:48:40 +0100
Subject: [PATCH] Delete unit: 5s > 15s cooldown and new location in Radial
Menu (#2345)
## Description:
- Move the Delete button to where the Boat button is otherwise. The Boat
and Delete button already mutually exclude eachother anyway; boat button
is only visible on other's tiles, delete button is only visible on your
own tiles. Evan agreed to this new position:
https://discord.com/channels/1359946986937258015/1381293863712591872/1429147325049077860
- Increase the cooldown between deletions from 5 to 15 seconds. PR #2216
introduced a destruction time (deletionMarkDuration) making it take 15s
to delete a building. With the cooldown of 15s between clicking the
Delete button (deleteUnitCooldown) on top of that, you can actually only
delete a building every 15 seconds while it also takes that same time to
destruct it. Players have voiced between 10s to 30s or more so 15s is
still a reasonable time, keeping deletion of mistakenly placed buildings
still possible, while also keeping a small 'scorched earth' option
during an attack but probably only being able to delete 1-2 units in an
attack. Evan and Vivacious Box agreed with the mentioned 10-15s cooldown
too:
https://discord.com/channels/1359946986937258015/1381293863712591872/1429103999088459897
**Video: Delete button new location and 15s cooldown:**
https://github.com/user-attachments/assets/b0b13fc1-1e50-4a7a-8f32-55f7891f9945
**Delete button new location disabled:**
**Delete button new location enabled:**
**Radial menu unchanged on others' tiles:**
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
---------
Co-authored-by: Vivacious Box
---
src/client/graphics/layers/RadialMenuElements.ts | 12 +++---------
src/core/configuration/DefaultConfig.ts | 2 +-
tests/DeleteUnitExecution.test.ts | 2 ++
tests/client/graphics/RadialMenuElements.test.ts | 12 +++++++-----
4 files changed, 13 insertions(+), 15 deletions(-)
diff --git a/src/client/graphics/layers/RadialMenuElements.ts b/src/client/graphics/layers/RadialMenuElements.ts
index ae4c29d9d..29e5bd379 100644
--- a/src/client/graphics/layers/RadialMenuElements.ts
+++ b/src/client/graphics/layers/RadialMenuElements.ts
@@ -583,17 +583,11 @@ export const rootMenuElement: MenuElement = {
const menuItems: (MenuElement | null)[] = [
infoMenuElement,
- boatMenuElement,
- ally,
+ ...(isOwnTerritory
+ ? [deleteUnitElement, ally, buildMenuElement]
+ : [boatMenuElement, ally, attackMenuElement]),
];
- if (isOwnTerritory) {
- menuItems.push(buildMenuElement);
- menuItems.push(deleteUnitElement);
- } else {
- menuItems.push(attackMenuElement);
- }
-
return menuItems.filter((item): item is MenuElement => item !== null);
},
};
diff --git a/src/core/configuration/DefaultConfig.ts b/src/core/configuration/DefaultConfig.ts
index 3632e4f60..748aa2d62 100644
--- a/src/core/configuration/DefaultConfig.ts
+++ b/src/core/configuration/DefaultConfig.ts
@@ -586,7 +586,7 @@ export class DefaultConfig implements Config {
return 15 * 10;
}
deleteUnitCooldown(): Tick {
- return 5 * 10;
+ return 15 * 10;
}
emojiMessageDuration(): Tick {
return 5 * 10;
diff --git a/tests/DeleteUnitExecution.test.ts b/tests/DeleteUnitExecution.test.ts
index a931c140b..04034a82f 100644
--- a/tests/DeleteUnitExecution.test.ts
+++ b/tests/DeleteUnitExecution.test.ts
@@ -53,6 +53,8 @@ describe("DeleteUnitExecution Security Tests", () => {
game.executeNextTick();
}
+ executeTicks(game, game.config().deleteUnitCooldown() + 1);
+
player = game.player(player1Info.id);
enemyPlayer = game.player(player2Info.id);
diff --git a/tests/client/graphics/RadialMenuElements.test.ts b/tests/client/graphics/RadialMenuElements.test.ts
index df8c796d4..67021fee9 100644
--- a/tests/client/graphics/RadialMenuElements.test.ts
+++ b/tests/client/graphics/RadialMenuElements.test.ts
@@ -299,16 +299,18 @@ describe("RadialMenuElements", () => {
expect(rootMenuElement.disabled(mockParams)).toBe(false);
});
- it("should show build menu on own territory", () => {
+ it("should show build and delete menu on own territory", () => {
const subMenu = rootMenuElement.subMenu!(mockParams);
const buildMenu = subMenu.find((item) => item.id === Slot.Build);
const attackMenu = subMenu.find((item) => item.id === Slot.Attack);
+ const deleteMenu = subMenu.find((item) => item.id === Slot.Delete);
expect(buildMenu).toBeDefined();
expect(attackMenu).toBeUndefined();
+ expect(deleteMenu).toBeDefined();
});
- it("should show attack menu on enemy territory", () => {
+ it("should show attack and boat menu on enemy territory", () => {
const enemyPlayer = {
id: () => 2,
isPlayer: jest.fn(() => true),
@@ -318,18 +320,18 @@ describe("RadialMenuElements", () => {
const subMenu = rootMenuElement.subMenu!(mockParams);
const buildMenu = subMenu.find((item) => item.id === Slot.Build);
const attackMenu = subMenu.find((item) => item.id === Slot.Attack);
+ const boatMenu = subMenu.find((item) => item.id === Slot.Boat);
expect(attackMenu).toBeDefined();
expect(buildMenu).toBeUndefined();
+ expect(boatMenu).toBeDefined();
});
- it("should include info and boat menus in both cases", () => {
+ it("should include info menu in both cases", () => {
const subMenu = rootMenuElement.subMenu!(mockParams);
const infoMenu = subMenu.find((item) => item.id === Slot.Info);
- const boatMenu = subMenu.find((item) => item.id === Slot.Boat);
expect(infoMenu).toBeDefined();
- expect(boatMenu).toBeDefined();
});
it("should handle ally menu correctly", () => {