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bugfix: bots were not losing troops in attack. rebalanced difficulties.
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@@ -44,7 +44,7 @@ export class AttackExecution implements Execution {
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private startTroops: number | null = null,
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private _ownerID: PlayerID,
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private _targetID: PlayerID | null,
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private sourceTile: TileRef | null,
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private sourceTile: TileRef | null = null,
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private removeTroops: boolean = true,
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) {}
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