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Automatic train stations (#1353)
## Description:
Train stations are now built automatically when a factory is
constructed.
Changes:
- When a factory is built, nearby structures are connected to the rail
network
- When a city is built near a factory, it is connected to the rail
network
- All structures behave the same when a train stops: to be defined
- Removed station badge
- Gold income is now related to the structure's level
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
This commit is contained in:
@@ -22,7 +22,7 @@ export class TrainExecution implements Execution {
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private usedTiles: TileRef[] = []; // used for cars behind
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private stations: TrainStation[] = [];
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private currentRailroad: OrientedRailroad | null = null;
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private speed: number = 3;
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private speed: number = 2;
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constructor(
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private railNetwork: RailNetwork,
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@@ -30,9 +30,7 @@ export class TrainExecution implements Execution {
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private source: TrainStation,
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private destination: TrainStation,
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private numCars: number,
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) {
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this.hasCargo = source.unit.type() === UnitType.Factory;
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}
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) {}
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init(mg: Game, ticks: number): void {
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this.mg = mg;
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