Automatic train stations (#1353)

## Description:

Train stations are now built automatically when a factory is
constructed.

Changes:
- When a factory is built, nearby structures are connected to the rail
network
- When a city is built near a factory, it is connected to the rail
network
    - All structures behave the same when a train stops: to be defined
    - Removed station badge
    - Gold income is now related to the structure's level

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
This commit is contained in:
DevelopingTom
2025-07-06 13:15:49 -07:00
committed by GitHub
parent 3108921637
commit 6353a5d6f7
23 changed files with 105 additions and 185 deletions
+2 -4
View File
@@ -22,7 +22,7 @@ export class TrainExecution implements Execution {
private usedTiles: TileRef[] = []; // used for cars behind
private stations: TrainStation[] = [];
private currentRailroad: OrientedRailroad | null = null;
private speed: number = 3;
private speed: number = 2;
constructor(
private railNetwork: RailNetwork,
@@ -30,9 +30,7 @@ export class TrainExecution implements Execution {
private source: TrainStation,
private destination: TrainStation,
private numCars: number,
) {
this.hasCargo = source.unit.type() === UnitType.Factory;
}
) {}
init(mg: Game, ticks: number): void {
this.mg = mg;