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feat(doomsday-clock): battle-royale style zone gamemode (#4469)
Resolves Issue #4463 An optional game mode that (almost) guarantees a finish instead of letting late-game stalemates drag on. Originally called sudden death, renamed to Doomsday clock Once enabled, every side (each player in FFA, each whole team in team modes) must hold a rising share of the map. A side below the bar is skulled; after a short warn its troops bleed to zero, forcing consolidation to a winner. - **Rising zone:** a grace period, then the required share ramps up linearly to each level with 30s pauses between (a battle-royale "zone"). Levels track the ofstats FFA territory median (3/5/10/20/30%). - **Four speed presets** (slow / normal / fast / very fast) change only the pace: normal ends ~30 min, very fast ~15. - **Troop decay:** a linear ramp as a % of max capacity, ~50s from caught to zero (10s warn + ~50s ≈ 1 min total). - **UI:** a HUD panel (live share vs target, wave/decay countdowns, red/orange cues) and an on-map skull above flagged players (blinks in danger, steady while draining). - Off by default; no effect on existing games. However, as discussed we can add it to the modifier pool for public games to see how popular the gamemode is vs normal play. - Sim is deterministic (integer-only, in `src/core`), covered by unit + integration tests. - One-line addition to `GameServer.updateGameConfig` so the setting survives the host → server → client round-trip. - Status is packed into the existing name-pass data slot (`pd4.w`: 0/1/2 = none/danger/draining); the skull is composited into the icon atlas at load. `npm test`, `npm run lint`, `npx prettier --check .`, `npm run build-prod` all pass. <img width="243" height="100" alt="Image" src="https://github.com/user-attachments/assets/c4c9eeb0-4feb-437d-9aac-b2786a841b74" /> Dropdown between slow, normal, fast, very fast Before zone: <img width="302" height="175" alt="Image" src="https://github.com/user-attachments/assets/7359a1ea-4951-446d-a23c-0711fe06cc5d" /> Zone started, player not affected the pannel also blinks orange for 10s: <img width="297" height="175" alt="Image" src="https://github.com/user-attachments/assets/fcc565a5-d5d0-47a7-97ea-d0ba9d9ad899" /> Player affected, grace period (Danger): <img width="314" height="170" alt="Image" src="https://github.com/user-attachments/assets/ff96d21e-96f3-4ef9-8190-48eecc7aac0f" /> Skull icon blinking over player (everyone sees it) - older screenshot, the clipping has been fixed <img width="462" height="145" alt="Image" src="https://github.com/user-attachments/assets/53899211-33b1-40e1-83f2-77f2096f0cad" /> Player affected, grace period ended (Draining): <img width="360" height="159" alt="Image" src="https://github.com/user-attachments/assets/4b226d57-da4d-4866-ab5f-db48e4ed1ea2" /> Skull icon no longer blinking, everyone can see you are in a state of decay, and troops are draining: <img width="732" height="146" alt="image" src="https://github.com/user-attachments/assets/cd10fedb-6e87-4dfc-9fbf-55d3945a7901" /> Skull is visible like alliances icon also on player tab <img width="558" height="81" alt="Image" src="https://github.com/user-attachments/assets/6acdbe91-bdd0-40c7-942b-3990d4dae87f" /> (just UI example, best way to see it is to hop on a solo game and play against AI) - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory regression is found: zixer._
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@@ -14,6 +14,7 @@
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"embargo": 6,
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"nukeRed": 7,
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"nukeWhite": 8,
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"allianceFaded": 9
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"allianceFaded": 9,
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"doomsdayClock": 10
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}
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}
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Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 99 KiB |
@@ -0,0 +1,19 @@
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<svg xmlns="http://www.w3.org/2000/svg" width="64" height="64" viewBox="0 0 32 32">
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<!-- Skull scaled to ~85% and nudged up so it clears the name below it. -->
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<g transform="translate(16 13) scale(0.85) translate(-16 -15)">
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<!-- cranium + jaw as one outline -->
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<path d="M16 1.2C9.2 1.2 3.8 6.3 3.8 13.2c0 3.7 1.7 6.6 4 8.5.6.5.9 1.2.9 2v2.6c0 1.4 1.1 2.5 2.5 2.5h9.6c1.4 0 2.5-1.1 2.5-2.5v-2.6c0-.8.3-1.5.9-2 2.3-1.9 4-4.8 4-8.5C28.2 6.3 22.8 1.2 16 1.2Z"
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fill="#F4F4F4" stroke="#191919" stroke-width="1.4" stroke-linejoin="round"/>
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<!-- eye sockets -->
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<ellipse cx="11.1" cy="13.3" rx="3.7" ry="4.3" fill="#191919"/>
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<ellipse cx="20.9" cy="13.3" rx="3.7" ry="4.3" fill="#191919"/>
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<!-- nasal cavity -->
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<path d="M16 17.6l-2 3.7h4z" fill="#191919"/>
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<!-- teeth -->
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<g stroke="#191919" stroke-width="1.4" stroke-linecap="round">
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<line x1="13" y1="24.4" x2="13" y2="28.2"/>
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<line x1="16" y1="24.4" x2="16" y2="28.4"/>
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<line x1="19" y1="24.4" x2="19" y2="28.2"/>
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</g>
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</g>
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</svg>
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After Width: | Height: | Size: 1.0 KiB |
@@ -381,6 +381,25 @@
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"discord_user_header": {
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"avatar_alt": "Avatar"
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},
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"doomsday_clock": {
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"collapsing": "Collapsing -{rate}/s",
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"decay_in": "Decay in {secs}s",
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"final": "Final zone, hold {pct}%",
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"growing": "Rising to {pct}%",
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"hold": "Hold ≥ {pct}%",
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"next_wave": "Next {pct}% in {time}",
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"stable": "Stable",
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"title": "Doomsday Clock",
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"unstable": "Unstable",
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"you": "You {pct}%",
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"your_team": "{team}: {pct}%"
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},
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"doomsday_clock_speed": {
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"fast": "Fast",
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"normal": "Normal",
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"slow": "Slow",
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"veryfast": "Very Fast"
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},
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"error_modal": {
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"connection_error": "Connection error!",
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"copied": "Copied!",
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@@ -698,6 +717,7 @@
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"disable_alliances": "Disable alliances",
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"donate_gold": "Donate gold",
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"donate_troops": "Donate troops",
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"doomsday_clock": "Doomsday Clock",
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"empty_team": "Empty",
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"empty_teams": "Empty Teams",
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"enables_title": "Disable Units",
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@@ -1193,6 +1213,7 @@
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"bots_disabled": "Disabled",
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"compact_map": "Compact Map",
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"disable_alliances": "Disable alliances",
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"doomsday_clock": "Doomsday Clock",
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"enables_title": "Disable Units",
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"gold_multiplier": "Gold multiplier",
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"gold_multiplier_placeholder": "2.0x",
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