mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-27 21:42:25 +00:00
Redesign target fx (#2143)
## Description: Resize the target fx. It's still a little too big in my opinion, but it becomes very blurry when shrinked down. https://github.com/user-attachments/assets/c3cda98d-ed57-4933-93b4-1cc7f1cb8e50 The UI Layer should probably not be bound to the zoom level so we can have a sharper UI. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: IngloriousTom
This commit is contained in:
@@ -116,11 +116,6 @@ export class FxLayer implements Layer {
|
||||
this.allFx.push(textFx);
|
||||
}
|
||||
|
||||
addTargetFx(x: number, y: number) {
|
||||
const fx = new TargetFx(x, y, 1200, 12);
|
||||
this.allFx.push(fx);
|
||||
}
|
||||
|
||||
onUnitEvent(unit: UnitView) {
|
||||
switch (unit.type()) {
|
||||
case UnitType.TransportShip: {
|
||||
@@ -134,7 +129,7 @@ export class FxLayer implements Layer {
|
||||
const x = this.game.x(t);
|
||||
const y = this.game.y(t);
|
||||
// persistent until boat finishes or retreats
|
||||
const fx = new TargetFx(x, y, 0, 12, true);
|
||||
const fx = new TargetFx(x, y, 0, true);
|
||||
this.allFx.push(fx);
|
||||
this.boatTargetFxByUnitId.set(unit.id(), fx);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user