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https://github.com/openfrontio/OpenFrontIO.git
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linting
This commit is contained in:
+2
-2
@@ -24,7 +24,7 @@ export function manhattanDistWrapped(
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dx = Math.min(dx, width - dx);
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// Calculate y distance (no wrapping for y-axis)
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let dy = Math.abs(c1.y - c2.y);
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const dy = Math.abs(c1.y - c2.y);
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// Return the sum of x and y distances
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return dx + dy;
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@@ -64,7 +64,7 @@ export function sourceDstOceanShore(
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tile: TileRef,
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): [TileRef | null, TileRef | null] {
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const dst = gm.owner(tile);
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let srcTile = closestShoreFromPlayer(gm, src, tile);
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const srcTile = closestShoreFromPlayer(gm, src, tile);
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let dstTile: TileRef | null = null;
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if (dst.isPlayer()) {
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dstTile = closestShoreFromPlayer(gm, dst as Player, tile);
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@@ -434,7 +434,7 @@ export class DefaultConfig implements Config {
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}
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maxPopulation(player: Player | PlayerView): number {
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let maxPop =
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const maxPop =
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player.type() == PlayerType.Human && this.infiniteTroops()
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? 1_000_000_000
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: 2 * (Math.pow(player.numTilesOwned(), 0.6) * 1000 + 50000) +
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@@ -461,7 +461,7 @@ export class DefaultConfig implements Config {
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}
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populationIncreaseRate(player: Player): number {
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let max = this.maxPopulation(player);
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const max = this.maxPopulation(player);
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let toAdd = 10 + Math.pow(player.population(), 0.73) / 4;
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@@ -274,7 +274,7 @@ export const pastelTheme = new (class implements Theme {
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}
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terrainColor(gm: GameMap, tile: TileRef): Colord {
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let mag = gm.magnitude(tile);
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const mag = gm.magnitude(tile);
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if (gm.isShore(tile)) {
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return this.shore;
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}
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@@ -274,7 +274,7 @@ export const pastelThemeDark = new (class implements Theme {
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}
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terrainColor(gm: GameMap, tile: TileRef): Colord {
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let mag = gm.magnitude(tile);
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const mag = gm.magnitude(tile);
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if (gm.isShore(tile)) {
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return this.shore;
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}
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@@ -256,7 +256,7 @@ export class AttackExecution implements Execution {
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let numOwnedByMe = this.mg
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.neighbors(neighbor)
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.filter((t) => this.mg.owner(t) == this._owner).length;
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let dist = 0;
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const dist = 0;
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if (numOwnedByMe > 2) {
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numOwnedByMe = 10;
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}
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@@ -153,7 +153,7 @@ export class PlayerExecution implements Execution {
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}
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private isSurrounded(cluster: Set<TileRef>): boolean {
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let enemyTiles = new Set<TileRef>();
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const enemyTiles = new Set<TileRef>();
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for (const tr of cluster) {
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if (this.mg.isOceanShore(tr) || this.mg.isOnEdgeOfMap(tr)) {
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return false;
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@@ -320,7 +320,12 @@ export class GameImpl implements Game {
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}
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addPlayer(playerInfo: PlayerInfo, manpower: number): Player {
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let player = new PlayerImpl(this, this.nextPlayerID, playerInfo, manpower);
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const player = new PlayerImpl(
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this,
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this.nextPlayerID,
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playerInfo,
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manpower,
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);
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this._playersBySmallID.push(player);
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this.nextPlayerID++;
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this._players.set(playerInfo.id, player);
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@@ -378,7 +383,7 @@ export class GameImpl implements Game {
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if (!this.isLand(tile)) {
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throw Error(`cannot conquer water`);
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}
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let previousOwner = this.owner(tile) as TerraNullius | PlayerImpl;
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const previousOwner = this.owner(tile) as TerraNullius | PlayerImpl;
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if (previousOwner.isPlayer()) {
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previousOwner._lastTileChange = this._ticks;
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previousOwner._tiles.delete(tile);
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@@ -403,7 +408,7 @@ export class GameImpl implements Game {
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throw new Error("Cannot relinquish water");
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}
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let previousOwner = this.owner(tile) as PlayerImpl;
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const previousOwner = this.owner(tile) as PlayerImpl;
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previousOwner._lastTileChange = this._ticks;
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previousOwner._tiles.delete(tile);
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previousOwner._borderTiles.delete(tile);
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@@ -438,7 +443,7 @@ export class GameImpl implements Game {
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return false;
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}
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for (const neighbor of this.neighbors(tile)) {
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let bordersEnemy = this.owner(tile) != this.owner(neighbor);
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const bordersEnemy = this.owner(tile) != this.owner(neighbor);
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if (bordersEnemy) {
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return true;
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}
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@@ -68,7 +68,7 @@ export async function loadTerrainFromFile(fileData: string): Promise<GameMap> {
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function logBinaryAsAscii(data: string, length: number = 8) {
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consolex.log("Binary data (1 = set bit, 0 = unset bit):");
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for (let i = 0; i < Math.min(length, data.length); i++) {
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let byte = data.charCodeAt(i);
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const byte = data.charCodeAt(i);
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let byteString = "";
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for (let j = 7; j >= 0; j--) {
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byteString += byte & (1 << j) ? "1" : "0";
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@@ -99,7 +99,8 @@ export class SerialAStar implements AStar {
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const openSet = isForward ? this.fwdOpenSet : this.bwdOpenSet;
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const cameFrom = isForward ? this.fwdCameFrom : this.bwdCameFrom;
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let tentativeGScore = gScore.get(current)! + this.gameMap.cost(neighbor);
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const tentativeGScore =
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gScore.get(current)! + this.gameMap.cost(neighbor);
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if (!gScore.has(neighbor) || tentativeGScore < gScore.get(neighbor)!) {
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cameFrom.set(neighbor, current);
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