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Improve random spawn (#2503)
## Description: This is a previously approved PR with an additional commit that fixes case when nations change spawn & jump around, their previous territory wasn't getting deleted. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: nikolaj_mykola --------- Co-authored-by: Evan <evanpelle@gmail.com>
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@@ -7,17 +7,19 @@ import {
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PlayerType,
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UnitType,
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} from "../../src/core/game/Game";
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import { GameID } from "../../src/core/Schemas";
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import { setup } from "../util/Setup";
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describe("Hydrogen Bomb and MIRV flows", () => {
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let game: Game;
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let player: Player;
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const gameID: GameID = "game_id";
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beforeEach(async () => {
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game = await setup("plains", { infiniteGold: true, instantBuild: true });
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const info = new PlayerInfo("p", PlayerType.Human, null, "p");
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game.addPlayer(info);
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game.addExecution(new SpawnExecution(info, game.ref(1, 1)));
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game.addExecution(new SpawnExecution(gameID, info, game.ref(1, 1)));
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while (game.inSpawnPhase()) game.executeNextTick();
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player = game.player(info.id);
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@@ -57,7 +59,7 @@ describe("Hydrogen Bomb and MIRV flows", () => {
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const info = new PlayerInfo("p", PlayerType.Human, null, "p");
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gameWithConstruction.addPlayer(info);
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gameWithConstruction.addExecution(
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new SpawnExecution(info, gameWithConstruction.ref(1, 1)),
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new SpawnExecution(gameID, info, gameWithConstruction.ref(1, 1)),
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);
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while (gameWithConstruction.inSpawnPhase())
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gameWithConstruction.executeNextTick();
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