mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-08-18 09:14:09 +00:00
Improve random spawn (#2503)
## Description: This is a previously approved PR with an additional commit that fixes case when nations change spawn & jump around, their previous territory wasn't getting deleted. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: nikolaj_mykola --------- Co-authored-by: Evan <evanpelle@gmail.com>
This commit is contained in:
@@ -1,16 +1,18 @@
|
||||
import { SpawnExecution } from "../src/core/execution/SpawnExecution";
|
||||
import { Player, PlayerInfo, PlayerType } from "../src/core/game/Game";
|
||||
import { GameID } from "../src/core/Schemas";
|
||||
import { setup } from "./util/Setup";
|
||||
|
||||
describe("Territory management", () => {
|
||||
test("player owns the tile it spawns on", async () => {
|
||||
const game = await setup("plains");
|
||||
const gameID: GameID = "game_id";
|
||||
game.addPlayer(
|
||||
new PlayerInfo("test_player", PlayerType.Human, null, "test_id"),
|
||||
);
|
||||
const spawnTile = game.map().ref(50, 50);
|
||||
game.addExecution(
|
||||
new SpawnExecution(game.player("test_id").info(), spawnTile),
|
||||
new SpawnExecution(gameID, game.player("test_id").info(), spawnTile),
|
||||
);
|
||||
// Init the execution
|
||||
game.executeNextTick();
|
||||
|
||||
Reference in New Issue
Block a user