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Improve random spawn (#2503)
## Description: This is a previously approved PR with an additional commit that fixes case when nations change spawn & jump around, their previous territory wasn't getting deleted. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: nikolaj_mykola --------- Co-authored-by: Evan <evanpelle@gmail.com>
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@@ -9,11 +9,13 @@ import {
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UnitType,
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} from "../src/core/game/Game";
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import { TileRef } from "../src/core/game/GameMap";
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import { GameID } from "../src/core/Schemas";
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import { setup } from "./util/Setup";
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import { executeTicks } from "./util/utils";
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describe("DeleteUnitExecution Security Tests", () => {
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let game: Game;
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const gameID: GameID = "game_id";
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let player: Player;
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let enemyPlayer: Player;
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let unit: Unit;
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@@ -45,8 +47,16 @@ describe("DeleteUnitExecution Security Tests", () => {
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const enemySpawn: TileRef = game.ref(0, 15);
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game.addExecution(
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new SpawnExecution(game.player(player1Info.id).info(), playerSpawn),
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new SpawnExecution(game.player(player2Info.id).info(), enemySpawn),
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new SpawnExecution(
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gameID,
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game.player(player1Info.id).info(),
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playerSpawn,
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),
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new SpawnExecution(
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gameID,
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game.player(player2Info.id).info(),
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enemySpawn,
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),
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);
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while (game.inSpawnPhase()) {
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