added right click option break alliance

This commit is contained in:
evanpelle
2024-09-21 09:42:43 -07:00
parent 6600c4cbe0
commit 5f38d2a544
8 changed files with 106 additions and 18 deletions
+5 -2
View File
@@ -9,8 +9,9 @@ import {UpdateNameExecution} from "./UpdateNameExecution";
import {FakeHumanExecution} from "./FakeHumanExecution";
import Usernames from '../../../resources/Usernames.txt'
import {simpleHash} from "../Util";
import {AllianceRequestExecution} from "./AllianceRequestExecution";
import {AllianceRequestReplyExecution} from "./AllianceRequestReplyExecution";
import {AllianceRequestExecution} from "./alliance/AllianceRequestExecution";
import {AllianceRequestReplyExecution} from "./alliance/AllianceRequestReplyExecution";
import {BreakAllianceExecution} from "./alliance/BreakAllianceExecution";
@@ -61,6 +62,8 @@ export class Executor {
return new AllianceRequestExecution(intent.requestor, intent.recipient)
} else if (intent.type == "allianceRequestReply") {
return new AllianceRequestReplyExecution(intent.requestor, intent.recipient, intent.accept)
} else if (intent.type == "breakAlliance") {
return new BreakAllianceExecution(intent.requestor, intent.recipient)
}
else {
throw new Error(`intent type ${intent} not found`)
@@ -1,4 +1,4 @@
import {AllianceRequest, Execution, MutableGame, MutablePlayer, Player, PlayerID} from "../game/Game";
import {AllianceRequest, Execution, MutableGame, MutablePlayer, Player, PlayerID} from "../../game/Game";
export class AllianceRequestExecution implements Execution {
private active = true
@@ -1,4 +1,4 @@
import {AllianceRequest, Execution, MutableGame, MutablePlayer, Player, PlayerID} from "../game/Game";
import {AllianceRequest, Execution, MutableGame, MutablePlayer, Player, PlayerID} from "../../game/Game";
export class AllianceRequestReplyExecution implements Execution {
private active = true
@@ -0,0 +1,35 @@
import {AllianceRequest, Execution, MutableGame, MutablePlayer, Player, PlayerID} from "../../game/Game";
export class BreakAllianceExecution implements Execution {
private active = true
private requestor: MutablePlayer;
private recipient: MutablePlayer
constructor(private requestorID: PlayerID, private recipientID: PlayerID) { }
init(mg: MutableGame, ticks: number): void {
this.requestor = mg.player(this.requestorID)
this.recipient = mg.player(this.recipientID)
}
tick(ticks: number): void {
if (!this.requestor.alliedWith(this.recipient)) {
console.warn('cant break alliance, not allied')
} else {
this.requestor.breakAllianceWith(this.recipient)
}
this.active = false
}
owner(): MutablePlayer {
return null
}
isActive(): boolean {
return this.active
}
activeDuringSpawnPhase(): boolean {
return false
}
}