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https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-21 16:55:13 +00:00
removed sharesborderwith cache
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@@ -43,14 +43,14 @@ export class AttackExecution implements Execution {
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// }
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let numTilesPerTick = this._owner.borderTilesWith(this.target).size
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let numTilesPerTick = this._owner.borderTiles().size / 2
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while (numTilesPerTick > 0) {
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if (this.troops < 1) {
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this.active = false
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return
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}
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if (this.toConquer.size() < this._owner.borderTilesWith(this.target).size / 1.5) {
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if (this.toConquer.size() < 10) {
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this.calculateToConquer()
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}
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if (this.toConquer.size() == 0) {
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@@ -74,8 +74,6 @@ export class AttackExecution implements Execution {
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private calculateToConquer() {
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// console.profile('calc_to_conquer')
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const enemyBorder = this.target.borderTilesWith(this._owner)
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// let closestTile: Tile;
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@@ -106,32 +104,36 @@ export class AttackExecution implements Execution {
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this.toConquer.clear()
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if (this.targetCell != null) {
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let tiles = Array.from(enemyBorder)
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tiles = tiles.slice().sort((a, b) => manhattanDist(a.cell(), this.targetCell) - manhattanDist(b.cell(), this.targetCell))
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for (let i = 0; i < tiles.length; i++) {
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const numOwnedByMe = tiles[i].neighbors()
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.filter(t => t.terrain() == TerrainTypes.Land)
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.filter(t => t.owner() == this._owner)
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.length
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// if (this.targetCell != null) {
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// let tiles = Array.from(enemyBorder)
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// tiles = tiles.slice().sort((a, b) => manhattanDist(a.cell(), this.targetCell) - manhattanDist(b.cell(), this.targetCell))
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// for (let i = 0; i < tiles.length; i++) {
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// const numOwnedByMe = tiles[i].neighbors()
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// .filter(t => t.terrain() == TerrainTypes.Land)
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// .filter(t => t.owner() == this._owner)
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// .length
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let distModifer = 0
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if (this.targetCell != null) {
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distModifer = i / tiles.length * 2
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// let distModifer = 0
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// if (this.targetCell != null) {
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// distModifer = i / tiles.length * 2
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// }
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// this.toConquer.add(new TileContainer(tiles[i], distModifer - numOwnedByMe + this.random.nextInt(0, 2)))
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// // this.toConquer.add(new TileContainer(tiles[i], i))
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// }
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// } else {
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for (const tile of this._owner.borderTiles()) {
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for (const neighbor of tile.neighbors()) {
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if (neighbor.terrain() == TerrainTypes.Water || neighbor.owner() != this.target) {
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continue
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}
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this.toConquer.add(new TileContainer(tiles[i], distModifer - numOwnedByMe + this.random.nextInt(0, 2)))
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// this.toConquer.add(new TileContainer(tiles[i], i))
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}
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} else {
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for (const tile of enemyBorder) {
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const numOwnedByMe = tile.neighbors()
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.filter(t => t.terrain() == TerrainTypes.Land)
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.filter(t => t.owner() == this._owner)
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.length
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this.toConquer.add(new TileContainer(tile, - numOwnedByMe + this.random.nextInt(0, 2)))
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// const numOwnedByMe = tile.neighbors()
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// .filter(t => t.terrain() == TerrainTypes.Land)
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// .filter(t => t.owner() == this._owner)
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// .length
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this.toConquer.add(new TileContainer(neighbor, + this.random.nextInt(0, 4)))
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}
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}
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// }
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// console.profileEnd('calc_to_conquer')
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@@ -35,7 +35,7 @@ export class BotExecution implements Execution {
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const toAttack = ns[this.random.nextInt(0, ns.length)]
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this.gs.addExecution(new AttackExecution(
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this.bot.troops() / 15,
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this.bot.troops() / 5,
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this.bot.id(),
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toAttack.isPlayer() ? toAttack.id() : null,
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null
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