mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-18 14:32:48 +00:00
improved terrain api
This commit is contained in:
@@ -1,11 +1,12 @@
|
||||
import {Executor} from "../core/execution/Executor";
|
||||
import {Cell, MutableGame, PlayerEvent, PlayerID, MutablePlayer, TerrainMap, TileEvent, Player, Game, BoatEvent, TerrainTypes} from "../core/Game";
|
||||
import {Cell, MutableGame, PlayerEvent, PlayerID, MutablePlayer, TileEvent, Player, Game, BoatEvent} from "../core/Game";
|
||||
import {createGame} from "../core/GameImpl";
|
||||
import {EventBus} from "../core/EventBus";
|
||||
import {Config} from "../core/configuration/Config";
|
||||
import {GameRenderer} from "./graphics/GameRenderer";
|
||||
import {InputHandler, MouseUpEvent, ZoomEvent, DragEvent, MouseDownEvent} from "./InputHandler"
|
||||
import {ClientID, ClientIntentMessageSchema, ClientJoinMessageSchema, ClientLeaveMessageSchema, ClientMessageSchema, GameID, Intent, ServerMessage, ServerMessageSchema, ServerSyncMessage, Turn} from "../core/Schemas";
|
||||
import {TerrainMap} from "../core/TerrainMapLoader";
|
||||
|
||||
|
||||
|
||||
@@ -187,7 +188,7 @@ export class ClientGame {
|
||||
|
||||
const owner = tile.owner()
|
||||
const targetID = owner.isPlayer() ? owner.id() : null
|
||||
if (tile.owner() != this.myPlayer && tile.terrain() == TerrainTypes.Land) {
|
||||
if (tile.owner() != this.myPlayer && tile.isLand()) {
|
||||
if (this.myPlayer.sharesBorderWith(tile.owner())) {
|
||||
this.sendAttackIntent(targetID, cell, this.config.player().attackAmount(this.myPlayer, owner))
|
||||
} else if (owner.isPlayer()) {
|
||||
|
||||
Reference in New Issue
Block a user