Add desync tracking metrics (#2707)

## Description:

- Added observable gauge to track total number of client desyncs
detected across game servers
- Tracks desyncs at the individual client level (counts each out-of-sync
client)
- Exposes metric as `openfront.desyncs.gauge` for monitoring

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
This commit is contained in:
Evan
2025-12-26 16:10:43 -08:00
committed by GitHub
parent 116720bd5d
commit 5dc38d25f0
3 changed files with 21 additions and 3 deletions
+4
View File
@@ -69,6 +69,8 @@ export class GameServer {
{ winner: ClientSendWinnerMessage; ips: Set<string> }
> = new Map();
public desyncCount = 0;
constructor(
public readonly id: string,
readonly log_: Logger,
@@ -778,6 +780,8 @@ export class GameServer {
const { mostCommonHash, outOfSyncClients } =
this.findOutOfSyncClients(lastHashTurn);
this.desyncCount += outOfSyncClients.length;
if (outOfSyncClients.length === 0) {
this.turns[lastHashTurn].hash = mostCommonHash;
return;