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Add desync tracking metrics (#2707)
## Description: - Added observable gauge to track total number of client desyncs detected across game servers - Tracks desyncs at the individual client level (counts each out-of-sync client) - Exposes metric as `openfront.desyncs.gauge` for monitoring ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [ ] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
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@@ -94,6 +94,14 @@ export class GameManager {
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return totalClients;
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}
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desyncCount(): number {
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let totalDesyncs = 0;
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this.games.forEach((game: GameServer) => {
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totalDesyncs += game.desyncCount;
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});
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return totalDesyncs;
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}
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tick() {
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const active = new Map<GameID, GameServer>();
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for (const [id, game] of this.games) {
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