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use git commit hash verification when replaying archived games (#204)
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@@ -478,7 +478,6 @@ export class GameServer {
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for (const client of this.activeClients) {
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if (client.hashes.has(turnNumber)) {
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const clientHash = client.hashes.get(turnNumber)!;
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console.log(`clientHash: ${clientHash}`);
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counts.set(clientHash, (counts.get(clientHash) || 0) + 1);
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}
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}
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