From 5d9b834696cb0d2ff0a25b1283fd1d96d5c869b3 Mon Sep 17 00:00:00 2001 From: bijx Date: Wed, 7 Jan 2026 22:49:49 -0500 Subject: [PATCH] Feat: Infocard shows wilderness / irradiated terrain state (#2807) If this PR fixes an issue, link it below. If not, delete these two lines. Resolves #2516 ## Description: Introduces a state to the Player Info Overlay which simply shows what type of terrain the player is hovering on. This just builds on the principles of continuous feedback when designing UX because players react positively when the game responds to input action. image image https://github.com/user-attachments/assets/7e39f53e-6d2e-479e-badd-b41484591b8b ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: bijx --- resources/lang/en.json | 4 +++- .../graphics/layers/PlayerInfoOverlay.ts | 24 +++++++++++++++++++ 2 files changed, 27 insertions(+), 1 deletion(-) diff --git a/resources/lang/en.json b/resources/lang/en.json index 5bbdd7b53..ab294e099 100644 --- a/resources/lang/en.json +++ b/resources/lang/en.json @@ -634,7 +634,9 @@ "warships": "Warships", "health": "Health", "attitude": "Attitude", - "levels": "Levels" + "levels": "Levels", + "wilderness_title": "Wilderness", + "irradiated_wilderness_title": "Irradiated Wilderness" }, "events_display": { "retreating": "retreating", diff --git a/src/client/graphics/layers/PlayerInfoOverlay.ts b/src/client/graphics/layers/PlayerInfoOverlay.ts index 97988b40c..810a18d8a 100644 --- a/src/client/graphics/layers/PlayerInfoOverlay.ts +++ b/src/client/graphics/layers/PlayerInfoOverlay.ts @@ -73,6 +73,12 @@ export class PlayerInfoOverlay extends LitElement implements Layer { @state() private unit: UnitView | null = null; + @state() + private isWilderness: boolean = false; + + @state() + private isIrradiatedWilderness: boolean = false; + @state() private _isInfoVisible: boolean = false; @@ -106,6 +112,8 @@ export class PlayerInfoOverlay extends LitElement implements Layer { this.setVisible(false); this.unit = null; this.player = null; + this.isWilderness = false; + this.isIrradiatedWilderness = false; } public maybeShow(x: number, y: number) { @@ -126,6 +134,13 @@ export class PlayerInfoOverlay extends LitElement implements Layer { this.playerProfile = p; }); this.setVisible(true); + } else if (owner && !owner.isPlayer() && this.game.isLand(tile)) { + if (this.game.hasFallout(tile)) { + this.isIrradiatedWilderness = true; + } else { + this.isWilderness = true; + } + this.setVisible(true); } else if (!this.game.isLand(tile)) { const units = this.game .units(UnitType.Warship, UnitType.TradeShip, UnitType.TransportShip) @@ -520,6 +535,15 @@ export class PlayerInfoOverlay extends LitElement implements Layer {
+ ${this.isWilderness || this.isIrradiatedWilderness + ? html`
+ ${translateText( + this.isIrradiatedWilderness + ? "player_info_overlay.irradiated_wilderness_title" + : "player_info_overlay.wilderness_title", + )} +
` + : ""} ${this.player !== null ? this.renderPlayerInfo(this.player) : ""} ${this.unit !== null ? this.renderUnitInfo(this.unit) : ""}