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## Description: About 30s before an alliance is about to expire, both players receive a prompt to extend the alliance. If both players agree the alliance is extended. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
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import {
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Execution,
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Game,
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MessageType,
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Player,
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PlayerID,
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} from "../../game/Game";
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export class AllianceExtensionExecution implements Execution {
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constructor(
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private readonly from: Player,
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private readonly toID: PlayerID,
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) {}
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init(mg: Game, ticks: number): void {
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if (!mg.hasPlayer(this.toID)) {
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console.warn(
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`[AllianceExtensionExecution] Player ${this.toID} not found`,
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);
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return;
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}
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const to = mg.player(this.toID);
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const alliance = this.from.allianceWith(to);
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if (!alliance) {
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console.warn(
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`[AllianceExtensionExecution] No alliance to extend between ${this.from.id()} and ${this.toID}`,
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);
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return;
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}
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// Mark this player's intent to extend
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alliance.addExtensionRequest(this.from);
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if (alliance.canExtend()) {
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alliance.extend();
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mg.displayMessage(
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"alliance.renewed",
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MessageType.ALLIANCE_ACCEPTED,
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this.from.id(),
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);
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mg.displayMessage(
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"alliance.renewed",
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MessageType.ALLIANCE_ACCEPTED,
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this.toID,
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);
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}
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}
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tick(ticks: number): void {
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// No-op
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}
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isActive(): boolean {
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return false;
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}
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activeDuringSpawnPhase(): boolean {
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return false;
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}
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}
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