added local build, improved spawnexec

This commit is contained in:
evanpelle
2024-09-07 20:40:52 -07:00
parent bf7273ad5a
commit 5931d15caf
7 changed files with 112 additions and 13 deletions
+6
View File
@@ -6,6 +6,7 @@ import {BotSpawner} from "./BotSpawner";
import {BoatAttackExecution} from "./BoatAttackExecution";
import {PseudoRandom} from "../PseudoRandom";
import {UpdateNameExecution} from "./UpdateNameExecution";
import {FakeHumanExecution} from "./FakeHumanExecution";
export class Executor {
@@ -57,4 +58,9 @@ export class Executor {
spawnBots(numBots: number): Execution[] {
return new BotSpawner(this.gs).spawnBots(numBots).map(i => this.createExec(i))
}
fakeHumanExecutions(numFakes: number): Execution[] {
return [new FakeHumanExecution(null)]
}
}
+86
View File
@@ -0,0 +1,86 @@
import {Cell, Execution, MutableGame, MutablePlayer, Player, PlayerID, PlayerInfo, TerraNullius} from "../Game"
import {PseudoRandom} from "../PseudoRandom"
import {simpleHash} from "../Util";
import {AttackExecution} from "./AttackExecution";
import {SpawnExecution} from "./SpawnExecution";
export class FakeHumanExecution implements Execution {
private active = true
private random: PseudoRandom;
private attackRate: number
private mg: MutableGame
private neighborsTerraNullius = true
constructor(private bot: MutablePlayer) {
this.random = new PseudoRandom(simpleHash(bot.id()))
this.attackRate = this.random.nextInt(10, 50)
}
activeDuringSpawnPhase(): boolean {
return true
}
init(mg: MutableGame, ticks: number) {
this.mg = mg
}
tick(ticks: number) {
if (ticks < this.mg.config().numSpawnPhaseTurns()) {
if(ticks % 10 == 0) {
this.mg.addExecution(new SpawnExecution(
null, null
))
}
}
if (!this.bot.isAlive()) {
this.active = false
return
}
if (ticks % this.attackRate != 0) {
return
}
if (this.neighborsTerraNullius) {
for (const b of this.bot.borderTiles()) {
for (const n of b.neighbors()) {
if (n.owner() == this.mg.terraNullius() && n.isLand()) {
this.sendAttack(this.mg.terraNullius())
return
}
}
}
this.neighborsTerraNullius = false
}
const border = Array.from(this.bot.borderTiles()).flatMap(t => t.neighbors()).filter(t => t.hasOwner() && t.owner() != this.bot)
if (border.length == 0) {
return
}
const toAttack = border[this.random.nextInt(0, border.length)]
this.sendAttack(toAttack.owner())
}
sendAttack(toAttack: Player | TerraNullius) {
this.mg.addExecution(new AttackExecution(
this.bot.troops() / 20,
this.bot.id(),
toAttack.isPlayer() ? toAttack.id() : null,
null,
null
))
}
owner(): MutablePlayer {
return this.bot
}
isActive(): boolean {
return this.active
}
}
+3 -6
View File
@@ -18,12 +18,9 @@ export class SpawnExecution implements Execution {
}
tick(ticks: number) {
if (!this.isActive()) {
return
}
this.active = false
if (ticks >= this.mg.config().numSpawnPhaseTurns()) {
this.active = false
if (!this.mg.inSpawnPhase()) {
return
}
@@ -44,8 +41,8 @@ export class SpawnExecution implements Execution {
if (player.type() == PlayerType.Bot) {
this.mg.addExecution(new BotExecution(player))
}
this.active = false
}
owner(): MutablePlayer {
return null
}