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rebalance multiplayer maps:
1. reduce number of players per map 2. Modify map frequencies
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@@ -81,25 +81,25 @@ export class MapPlaylist {
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// Big Maps are those larger than ~2.5 mil pixels
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case PlaylistType.BigMaps:
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return {
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Europe: 3,
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NorthAmerica: 2,
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Europe: 2,
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NorthAmerica: 1,
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Africa: 2,
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Britannia: 1,
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GatewayToTheAtlantic: 2,
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Australia: 2,
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Iceland: 2,
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SouthAmerica: 3,
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SouthAmerica: 1,
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KnownWorld: 2,
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};
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case PlaylistType.SmallMaps:
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return {
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World: 1,
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World: 4,
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Mena: 2,
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Pangaea: 1,
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Asia: 1,
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Mars: 1,
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BetweenTwoSeas: 3,
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Japan: 3,
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BetweenTwoSeas: 2,
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Japan: 2,
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BlackSea: 1,
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FaroeIslands: 2,
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};
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