mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-13 14:44:47 +00:00
Refactor: Split config into Config and ServerConfig
This commit is contained in:
@@ -1,21 +1,35 @@
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import { Difficulty, GameType, Gold, Player, PlayerID, PlayerInfo, TerraNullius, Tick, Tile, Unit, UnitInfo, UnitType } from "../game/Game";
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import { Colord, colord } from "colord";
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import { devConfig } from "./DevConfig";
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import { GameID } from "../Schemas";
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import { preprodConfig } from "./PreprodConfig";
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import { prodConfig } from "./ProdConfig";
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import { consolex } from "../Consolex";
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import { GameConfig } from "../Schemas";
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import { DefaultConfig } from "./DefaultConfig";
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import { DevConfig, DevServerConfig } from "./DevConfig";
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export enum GameEnv {
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Dev,
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Prod
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}
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export function getConfig(gameConfig: GameConfig): Config {
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const sc = getServerConfig()
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switch (process.env.GAME_ENV) {
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case 'dev':
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return new DevConfig(sc, gameConfig)
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case 'preprod':
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case 'prod':
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consolex.log('using prod config')
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return new DefaultConfig(sc, gameConfig)
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default:
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throw Error(`unsupported server configuration: ${process.env.GAME_ENV}`)
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}
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}
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export function getConfig(): Config {
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export function getServerConfig(): ServerConfig {
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switch (process.env.GAME_ENV) {
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case 'dev':
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consolex.log('using dev config')
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return devConfig
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return new DevServerConfig()
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case 'preprod':
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consolex.log('using preprod config')
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return preprodConfig
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@@ -27,17 +41,17 @@ export function getConfig(): Config {
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}
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}
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export function getGameEnv(): GameEnv {
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return GameEnv.Prod
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}
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export interface Config {
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discordBotSecret(): string
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theme(): Theme;
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percentageTilesOwnedToWin(): number
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export interface ServerConfig {
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turnIntervalMs(): number
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gameCreationRate(): number
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lobbyLifetime(): number
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}
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export interface Config {
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serverConfig(): ServerConfig
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gameConfig(): GameConfig
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theme(): Theme;
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percentageTilesOwnedToWin(): number
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numBots(): number
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spawnNPCs(): boolean
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numSpawnPhaseTurns(gameType: GameType): number
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@@ -1,13 +1,35 @@
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import { Difficulty, GameType, Gold, Player, PlayerInfo, PlayerType, TerrainType, TerraNullius, Tick, Tile, Unit, UnitInfo, UnitType } from "../game/Game";
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import { GameID } from "../Schemas";
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import { GameConfig } from "../Schemas";
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import { assertNever, distSort, manhattanDist, simpleHash, within } from "../Util";
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import { Config, Theme } from "./Config";
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import { Config, ServerConfig, Theme } from "./Config";
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import { pastelTheme } from "./PastelTheme";
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export abstract class DefaultServerConfig implements ServerConfig {
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turnIntervalMs(): number {
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return 100
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}
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gameCreationRate(): number {
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return 10 * 60 * 1000
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}
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lobbyLifetime(): number {
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return 10 * 120 * 1000
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}
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}
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export abstract class DefaultConfig implements Config {
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abstract discordBotSecret(): string
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export class DefaultConfig implements Config {
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constructor(private _serverConfig: ServerConfig, private _gameConfig: GameConfig) {
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}
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gameConfig(): GameConfig {
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return this._gameConfig
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}
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serverConfig(): ServerConfig {
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return this._serverConfig
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}
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difficultyModifier(difficulty: Difficulty): number {
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switch (difficulty) {
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@@ -162,15 +184,6 @@ export abstract class DefaultConfig implements Config {
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numBots(): number {
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return 400
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}
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turnIntervalMs(): number {
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return 100
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}
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gameCreationRate(): number {
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return 10 * 60 * 1000
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}
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lobbyLifetime(): number {
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return 10 * 120 * 1000
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}
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theme(): Theme { return pastelTheme; }
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attackLogic(attackTroops: number, attacker: Player, defender: Player | TerraNullius, tileToConquer: Tile): { attackerTroopLoss: number; defenderTroopLoss: number; tilesPerTickUsed: number } {
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@@ -1,20 +1,9 @@
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import { GameType, Player, PlayerInfo, UnitInfo, UnitType } from "../game/Game";
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import { DefaultConfig } from "./DefaultConfig";
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import { GameConfig } from "../Schemas";
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import { ServerConfig } from "./Config";
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import { DefaultConfig, DefaultServerConfig } from "./DefaultConfig";
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export const devConfig = new class extends DefaultConfig {
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discordBotSecret(): string {
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throw new Error("Method not implemented.");
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}
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unitInfo(type: UnitType): UnitInfo {
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const info = super.unitInfo(type)
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const oldCost = info.cost
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info.cost = (p: Player) => oldCost(p) / 10000
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return info
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}
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percentageTilesOwnedToWin(): number {
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return 95
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}
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export class DevServerConfig extends DefaultServerConfig {
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numSpawnPhaseTurns(gameType: GameType): number {
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return gameType == GameType.Singleplayer ? 40 : 200
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// return 100
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@@ -25,6 +14,24 @@ export const devConfig = new class extends DefaultConfig {
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lobbyLifetime(): number {
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return 10 * 1000
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}
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}
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export class DevConfig extends DefaultConfig {
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constructor(sc: ServerConfig, gc: GameConfig) {
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super(sc, gc);
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}
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unitInfo(type: UnitType): UnitInfo {
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const info = super.unitInfo(type)
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const oldCost = info.cost
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info.cost = (p: Player) => oldCost(p) / 10000
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return info
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}
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percentageTilesOwnedToWin(): number {
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return 95
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}
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// tradeShipSpawnRate(): number {
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// return 10
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// }
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@@ -39,4 +46,4 @@ export const devConfig = new class extends DefaultConfig {
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// return false
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// }
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}
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}
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@@ -1,8 +1,5 @@
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import { DefaultConfig } from "./DefaultConfig";
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import { DefaultConfig, DefaultServerConfig } from "./DefaultConfig";
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export const preprodConfig = new class extends DefaultConfig {
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discordBotSecret(): string {
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throw new Error("Method not implemented.");
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}
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export const preprodConfig = new class extends DefaultServerConfig {
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}
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@@ -1,8 +1,5 @@
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import { DefaultConfig } from "./DefaultConfig";
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import { DefaultConfig, DefaultServerConfig } from "./DefaultConfig";
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export const prodConfig = new class extends DefaultConfig {
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discordBotSecret(): string {
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throw new Error("Method not implemented.");
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}
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export const prodConfig = new class extends DefaultServerConfig {
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}
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@@ -126,7 +126,7 @@ export class Executor {
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this.random.nextID()
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),
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nation.cell,
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nation.strength * this.gs.config().difficultyModifier(this.gs.gameConfig().difficulty)
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nation.strength * this.gs.config().difficultyModifier(this.gs.config().gameConfig().difficulty)
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))
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}
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return execs
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@@ -314,7 +314,6 @@ export interface Game {
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addExecution(...exec: Execution[]): void
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nations(): Nation[]
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config(): Config
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gameConfig(): GameConfig
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displayMessage(message: string, type: MessageType, playerID: PlayerID | null): void
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units(...types: UnitType[]): Unit[]
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unitInfo(type: UnitType): UnitInfo
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@@ -13,8 +13,8 @@ import { DisplayMessageEvent, MessageType } from "../../client/graphics/layers/E
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import { UnitImpl } from "./UnitImpl";
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import { consolex } from "../Consolex";
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export function createGame(terrainMap: TerrainMapImpl, miniMap: TerrainMap, eventBus: EventBus, config: Config, gameConfig: GameConfig): Game {
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return new GameImpl(terrainMap, miniMap, eventBus, config, gameConfig)
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export function createGame(terrainMap: TerrainMapImpl, miniMap: TerrainMap, eventBus: EventBus, config: Config): Game {
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return new GameImpl(terrainMap, miniMap, eventBus, config)
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}
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export type CellString = string
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@@ -45,7 +45,6 @@ export class GameImpl implements MutableGame {
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private _miniMap: TerrainMap,
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public eventBus: EventBus,
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private _config: Config,
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private _gameConfig: GameConfig,
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) {
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this._terraNullius = new TerraNulliusImpl(this)
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this._width = _terrainMap.width();
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@@ -67,10 +66,6 @@ export class GameImpl implements MutableGame {
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))
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}
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gameConfig(): GameConfig {
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return this._gameConfig
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}
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addFallout(tile: Tile) {
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const ti = tile as TileImpl
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if (tile.hasOwner()) {
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@@ -149,7 +144,7 @@ export class GameImpl implements MutableGame {
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}
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inSpawnPhase(): boolean {
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return this._ticks <= this.config().numSpawnPhaseTurns(this._gameConfig.gameType)
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return this._ticks <= this.config().numSpawnPhaseTurns(this.config().gameConfig().gameType)
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}
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ticks(): number {
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