diff --git a/resources/changelog.md b/resources/changelog.md index 76e4aeec3..ba9e16fca 100644 --- a/resources/changelog.md +++ b/resources/changelog.md @@ -1,3 +1,493 @@ -# header +- This is a sample changelog based off of v0.24.0. +- This file will be replaced with real release notes during the release build process. + - Indented bullets look like this -changelog here +📦 **OpenFront v24 Changelog** + +⚖️ **Balance Changes** + +- Trade ships are now capped at 150 (Evan) + → Each port you own now increases the gold per trade, counterbalancing the cap. +- MIRVs have been nerfed + → Expect less devastating multi-warhead nukes. Land in-between the fallout can be more quickly conquered. +- Warships prioritize enemy transport ships over warships. Reload instantly after shooting a transport ship. (Evan) +- Building discounts can only be used one time. +- AI nukes now avoid SAM launchers + +🚅 **Major Features** + +- Trains added for new movement mechanics (experimental for private lobbies and single player) (DevelopingTom) +- Factories spawn trains and railroads (choose Factory as unit in private lobby or for single player, to use trains) +- Railroads can form loops +- Added Trios and Quads. Add them to public lobby rotation together with Duos. (FakeNeo) +- Upgradable structures: Cities, Ports, SAMs, and Silos can now be improved +- Multi-level radial menu with dynamic build options +- Creative Commons License added to non-commercial resources +- Factories added for private lobbies and single player games +- Hash-based routing implemented +- Flares system implemented +- GitHub Releases with release notes are now supported (click the What's New button/megaphone icon) + +🔧 **Game Improvements** + +- Improved territory drawing performance +- SAMs now only target nukes threatening nearby areas +- Nukes are now faster (speed increased from 4 → 6) +- Better color mixing for small player counts (Ble4Ch) +- Unique player colors to avoid confusion (Ble4Ch) +- Better and optimized bot behaviour and spawn logic (tryout33 & FakeNeo) +- Boat build discounts now scale with unit ownership +- Improved username censoring and management +- Updated East Asia map (formerly "Japan and Neighbors") +- Reworked and optimized leaderboard UI +- Improved visual clarity for alliances and stacked buildings + +🔧 **Game Improvements (continued)** + +- Better handling for betrayal alerts and radial menu behavior +- Red alert frame when betrayed (devalnor) +- Attack hotkeys added (Engla) +- Boat hotkey added +- Nations can spawn cities without a port +- Team sizes now equalized +- MIRV warhead intercepted stats are now recorded +- Text FX added +- Terrain manipulation for attack advantage +- New logo added +- Fix Duo partner (Nation) always same in Single player (tryout33) +- Rename Replay Speed to Game Speed for Single player (tryout33) +- Fix Nations building more than allowed (tryout33) + +🧪 **UI & Quality of Life** + +- Fixed text overflow in UI (Diessel) +- Fixed websocket and join bugs +- Fixed boat-on-land issues +- Fixed modal errors and null pointer warnings +- Fixed input handler edge cases on Mac (proper modifier and emoji key detection) (Ble4Ch) +- Fixed scrollbar appearing unnecessarily in small boxes on Chromium browsers +- Fixed giant world map key +- Leaderboards, alerts, and modals now support translation & dark mode +- New custom flag support and pattern icons +- Various patterns available (Sword, Shells, White Rabbit, Goat, Cats, Hand, Radiation, Cursor, QR) +- Patterned territory support +- More responsive scrollbar and player info panels +- Top bar redesign (Diessel) +- More responsive design for in-game elements +- New icon layer/sprites for structures +- Building/loading/HP bars improved +- Proper alliance timer naming +- Logout button added +- Handle not spawned player fixes +- Multiple patterns support +- Fix: anonymized name isn't displayed in chat message (tryout33) +- Fix Leaderboard: show 0% instead of NaN when all terrain is nuked (tryout33) +- Some fixes to the new Radial menu (tryout33) +- Fix bug/performance improvements for trade ships (tryout33) +- News Notification Badge for new release notes (floriankilian) +- Translation improvements + +🛠️ **Backend & Technical** + +- Stats endpoints are now available +- Added CORS origin headers +- Added support for mobile apps native login +- Discord user and guild member caching +- Improved session error handling +- Changed server logging +- Improved data loading and fixed various bugs + +🔒 **Security & Bug Fixes** + +- Fixed naval attack spam exploit +- Fixed gold donation validation exploit +- Fixed pot issue +- Various stability improvements and bug fixes + +🌐 **Translations** + +- Bulgarian🇧🇬: Nikola123 & NewHappyRabbit +- Japanese🇯🇵: Aotumuri, daimyo_panda2 & gafunuko +- French🇫🇷: cldprv, gx21 & r3ms +- Dutch🇳🇱: cldprv & tryout33 +- German🇩🇪: Pilkey, jacks0n, floriankilian, Fibig & Texxter +- Spanish🇪🇸: 6uzm4n +- Russian🇷🇺: Rulfam +- Ukrainian🇺🇦: Rulfam +- Polish🇵🇱: zibi, RinkyDinky & Rulfam +- Serbo-Croatian🇷🇸🇭🇷🇧🇦🇲🇪: Vekser +- Italian🇮🇹: frappa10 & Lollosean +- Brazilian Portuguese🇧🇷: theskeleton4393 & juliosilvaqwerty5 +- Turkish🇹🇷: Toyatak +- Arabic🇸🇦: N0ur, Moha & SyntaxPM +- Swedish🇸🇪: Moha, theangel2 & Keevee +- Hindi🇮🇳: sheikh +- Bengali🇧🇩: sheikh +- Esperanto: r3ms +- Toki Pona: Makonede +- Slovak🇸🇰: extraextra +- Czech🇨🇿: Xaelor & erinthegirl +- Hebrew🇮🇱: Goblinon +- Finnish🇫🇮: Tanepro193 +- Korean🇰🇷: Jinyoon +- Danish🇩🇰: NiclasWK +- Chinese Simplified🇨🇳: Moki +- Galician: toldinsound + +## What's Changed + +- Bugfix: don't allow other players to move warships by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/879 +- Proper alliance timer naming by @tnhnblgl in https://github.com/openfrontio/OpenFrontIO/pull/886 +- Add naval combat animations by @DevelopingTom in https://github.com/openfrontio/OpenFrontIO/pull/858 +- Use array index access instead of .at by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/889 +- mls by @Aotumuri in https://github.com/openfrontio/OpenFrontIO/pull/888 +- Revert "add addinplay ads" by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/897 +- Fix Toki Pona by @Duwibi in https://github.com/openfrontio/OpenFrontIO/pull/898 +- remove player id from Schemas, fix archive bug by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/907 +- Unit menu by @Aotumuri in https://github.com/openfrontio/OpenFrontIO/pull/867 +- Convert stats to bigints by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/909 +- Flag fixes for Europe map and for Brittany in flag menu and Gateway To the Atlantic map by @VariableVince in https://github.com/openfrontio/OpenFrontIO/pull/910 +- Add deploy concurrency configuration by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/911 +- Add Github Logo on footer by @LucasLion in https://github.com/openfrontio/OpenFrontIO/pull/875 +- Revert "Population visualization (#842)" by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/908 +- floor by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/913 +- remove known world by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/914 +- Main menu UI cleanup by @Demonessica in https://github.com/openfrontio/OpenFrontIO/pull/857 +- Improve territory drawing performances by @DevelopingTom in https://github.com/openfrontio/OpenFrontIO/pull/696 +- bug: Clicking out of bounds throws uncaught exception by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/920 +- Removes CSS rule causing performance issues by @1brucben in https://github.com/openfrontio/OpenFrontIO/pull/925 +- Always delete tradeship on pathfinding fail by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/921 +- Fix bigint serialization error by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/916 +- Revert tradeship path caching by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/927 +- Meta Adjustments from [UN] clan test by @1brucben in https://github.com/openfrontio/OpenFrontIO/pull/932 +- fix alternate view regression by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/937 +- fix warship targetting range by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/938 +- Add instructional overlay message during spawn phase by @spicydll in https://github.com/openfrontio/OpenFrontIO/pull/934 +- Add test coverage script by @aqw42 in https://github.com/openfrontio/OpenFrontIO/pull/929 +- Added two checkboxes to the default pull request template by @aqw42 in https://github.com/openfrontio/OpenFrontIO/pull/930 +- Fix slow singleplayer timer by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/943 +- improved perfomance of PseudoRandom by @falcolnic in https://github.com/openfrontio/OpenFrontIO/pull/933 +- Change deploy concurrency group by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/944 +- Set singleplayer gitCommit in the client by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/945 +- Simplify bots retaliation logic by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/946 +- Add close label by @drillskibo in https://github.com/openfrontio/OpenFrontIO/pull/949 +- Remove ClientID from GameRenderer by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/878 +- Resolve code scanning warning about HTML injection by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/953 +- Fix invalid username popup being behind public game button by @Demonessica in https://github.com/openfrontio/OpenFrontIO/pull/951 +- Server role lookup by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/954 +- Flag fixes in several maps by @VariableVince in https://github.com/openfrontio/OpenFrontIO/pull/957 +- Fix map jsons by @Duwibi in https://github.com/openfrontio/OpenFrontIO/pull/960 +- change defaults to reflect meta by @1brucben in https://github.com/openfrontio/OpenFrontIO/pull/942 +- Even more flag flair by @VariableVince in https://github.com/openfrontio/OpenFrontIO/pull/959 +- Only load tiles when viewed by player by @1brucben in https://github.com/openfrontio/OpenFrontIO/pull/887 +- Hide login button by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/965 +- Fix discord user schema by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/969 +- Balance Adjustment for Attack Mechanism by @1brucben in https://github.com/openfrontio/OpenFrontIO/pull/973 +- Prevent Attack Spam by @1brucben in https://github.com/openfrontio/OpenFrontIO/pull/977 +- Update HeadsUpMessage.ts to support translations by @spicydll in https://github.com/openfrontio/OpenFrontIO/pull/981 +- Cap lobby sizes at 150 by @Duwibi in https://github.com/openfrontio/OpenFrontIO/pull/984 +- Fix Translations showing as untranslated keys by @Duwibi in https://github.com/openfrontio/OpenFrontIO/pull/983 +- Another Balance Change by @1brucben in https://github.com/openfrontio/OpenFrontIO/pull/987 +- make bots weaker by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/985 +- Remove shield icon from bots by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/986 +- Balance Update by @1brucben in https://github.com/openfrontio/OpenFrontIO/pull/996 +- Revert meta by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1002 +- Fix text overflow in instructions for longer translations by @ERHash in https://github.com/openfrontio/OpenFrontIO/pull/971 +- Add dynamic sorting to leaderboard by tiles, gold, and troops by @ERHash in https://github.com/openfrontio/OpenFrontIO/pull/961 +- Fix Player Name Monospaced Text Overflow on PlayerInfo by @ERHash in https://github.com/openfrontio/OpenFrontIO/pull/975 +- Scroll bar Behavior on Chromium Browsers, c-modal_content by @andrewNiziolek in https://github.com/openfrontio/OpenFrontIO/pull/976 +- Synced the single player and host files together, and fix issue withc… by @shaan150 in https://github.com/openfrontio/OpenFrontIO/pull/991 +- Equalize team sizes by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/992 +- Added support for dark mode icons for Alliance Request Icon and Embargo Icon by @Vermylion in https://github.com/openfrontio/OpenFrontIO/pull/993 +- Use bigint for gold by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1000 +- Fix : Donation when max pop already reached by @aqw42 in https://github.com/openfrontio/OpenFrontIO/pull/904 +- Validate incoming API data with zod by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/891 +- this is a fix for the "possibly null" error. dosent seem to cause runtime issues but does cause the compiler to throw an error by @Jerryslang in https://github.com/openfrontio/OpenFrontIO/pull/1005 +- Fixnukeboatbug by @rldtech in https://github.com/openfrontio/OpenFrontIO/pull/1011 +- added ratio controls by @falcolnic in https://github.com/openfrontio/OpenFrontIO/pull/963 +- Add a status check for the milestone field by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1029 +- Fix discord login issue by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1028 +- Changed consolex to console logging by @falcolnic in https://github.com/openfrontio/OpenFrontIO/pull/1036 +- Center map on start by @Demonessica in https://github.com/openfrontio/OpenFrontIO/pull/1013 +- Rev: Update "Japan and Neighbors" map to "East Asia" by @andrewNiziolek in https://github.com/openfrontio/OpenFrontIO/pull/1007 +- Close socket on ClientMessageSchema, improve zod error by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1003 +- SAMs should target only nukes aimed at nearby targets by @DevelopingTom in https://github.com/openfrontio/OpenFrontIO/pull/1038 +- AI nukes avoid SAM launchers by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1045 +- Show alliances on the PlayerPanel by @Maaxion in https://github.com/openfrontio/OpenFrontIO/pull/1053 +- Improve readability of alliance acceptation logic for bots and add tests by @Nephty in https://github.com/openfrontio/OpenFrontIO/pull/1049 +- [Cleanup] Pass Player into execution constructor instead of PlayerID by @LJoyL in https://github.com/openfrontio/OpenFrontIO/pull/1022 +- Monitoring client connections by @aqw42 in https://github.com/openfrontio/OpenFrontIO/pull/941 +- have master create tunnels for all workers #780 by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1042 +- Add Boat hotkey by @tnhnblgl in https://github.com/openfrontio/OpenFrontIO/pull/1060 +- bug: logout by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1073 +- fix cloudflare tunnels by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1076 +- Duo partner SP always same: randomize players before team assignment by @VariableVince in https://github.com/openfrontio/OpenFrontIO/pull/1051 +- Multi-level radial menu by @oleksandr-shysh in https://github.com/openfrontio/OpenFrontIO/pull/1018 +- Fix broken flag images by @VariableVince in https://github.com/openfrontio/OpenFrontIO/pull/1078 +- kick existing client when duplicate persistent id is found by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1077 +- Update PlayerImpl.ts by @E-EE-E in https://github.com/openfrontio/OpenFrontIO/pull/1079 +- Add back #646 - trade ship gold by travelled distance by @Maaxion in https://github.com/openfrontio/OpenFrontIO/pull/1085 +- #1086 prevent clicking on other structures than your own by @Maaxion in https://github.com/openfrontio/OpenFrontIO/pull/1087 +- rename Event interface -> GameEvent by @Maaxion in https://github.com/openfrontio/OpenFrontIO/pull/1094 +- refactor radial, fix boat on terra nullius not working fixes by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1095 +- Disable donations public ffa matches by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1097 +- Nations can spawn cities without a port by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1072 +- Ci coverage by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1099 +- Revert "Ci coverage" by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1101 +- Add filters tabs to EvensDisplay to let users filter events by @Maaxion in https://github.com/openfrontio/OpenFrontIO/pull/1080 +- Fix bug in FakeHumanExecution by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1102 +- Fix: Hide username validation error in-game by @VariableVince in https://github.com/openfrontio/OpenFrontIO/pull/1110 +- cloudflare fixed tunnel name by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1096 +- Remove duplicate gold accumulation in team stats calculation by @rldtech in https://github.com/openfrontio/OpenFrontIO/pull/1010 +- Optimizations for botbehaviour by @VariableVince in https://github.com/openfrontio/OpenFrontIO/pull/1114 +- fix: correct mac modifier and emoji key detection in input handler by @Ble4Ch in https://github.com/openfrontio/OpenFrontIO/pull/1118 +- fix duplicate websocket handler by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1124 +- Adding unit info modal translation support. by @its-sii in https://github.com/openfrontio/OpenFrontIO/pull/1122 +- increase nuke speed from 4 to 6 by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1125 +- Avoid using as to cast values by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1115 +- Fix Māori flag name by @VariableVince in https://github.com/openfrontio/OpenFrontIO/pull/1133 +- use newer attack, delete existing attack by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1134 +- counter attack doesn't cancel out attack by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1132 +- Move version and changelog to files by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1109 +- Fix non valid SafeString flag codes by @ghisloufou in https://github.com/openfrontio/OpenFrontIO/pull/1135 +- Add a Replay speed control feature by @ghisloufou in https://github.com/openfrontio/OpenFrontIO/pull/1106 +- Add progress bars to show loading time and healthbars by @jrouillard in https://github.com/openfrontio/OpenFrontIO/pull/1107 +- feat: assign unique colors for players by @Ble4Ch in https://github.com/openfrontio/OpenFrontIO/pull/1063 +- lazy loading and current data var by @falcolnic in https://github.com/openfrontio/OpenFrontIO/pull/988 +- fix(client): use the right language-modal selector by @ghisloufou in https://github.com/openfrontio/OpenFrontIO/pull/1136 +- Simple Upgradable Structures (Cities, Ports, SAMs and Silos) by @Egraveline in https://github.com/openfrontio/OpenFrontIO/pull/1012 +- Rename Replay speed to Game speed in Singleplayer by @VariableVince in https://github.com/openfrontio/OpenFrontIO/pull/1145 +- discriminatedUnion by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1130 +- Fixed bad translation string bug for unit info modal. by @its-sii in https://github.com/openfrontio/OpenFrontIO/pull/1143 + - fix timer overflow by @DiesselOne in https://github.com/openfrontio/OpenFrontIO/pull/1148 + - optimize leaderboard by @DiesselOne in https://github.com/openfrontio/OpenFrontIO/pull/1151 +- Fix regression cooldown bars by @jrouillard in https://github.com/openfrontio/OpenFrontIO/pull/1154 +- favor transport ships, no reload penalty by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1153 +- dynamic radial menu build options by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1152 +- Update building images and adjust border/territory radii for unit configuration by @rldtech in https://github.com/openfrontio/OpenFrontIO/pull/1037 +- Fixed quick chat text injection by @Aotumuri in https://github.com/openfrontio/OpenFrontIO/pull/1144 +- Rework leaderboard and team stats by @DiesselOne in https://github.com/openfrontio/OpenFrontIO/pull/1164 +- Extend token lifetime to 3 days by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1172 +- Redraw stacked buildings sprites by @jrouillard in https://github.com/openfrontio/OpenFrontIO/pull/1170 +- Fix Nations building more than allowed by @VariableVince in https://github.com/openfrontio/OpenFrontIO/pull/1176 +- Set a targetable status for nukes by @jrouillard in https://github.com/openfrontio/OpenFrontIO/pull/1174 +- fixed giantworldmap key by @Aotumuri in https://github.com/openfrontio/OpenFrontIO/pull/1188 +- Fix Leaderboard: convert NaN into 0% by @VariableVince in https://github.com/openfrontio/OpenFrontIO/pull/1190 +- Update pr-description regex by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1181 +- discriminatedUnion by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1193 +- UsernameSchema, FlagSchema by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1185 +- feat: colors are better mixed up when players count is low by @Ble4Ch in https://github.com/openfrontio/OpenFrontIO/pull/1149 +- Improve handling of HTTP 401 by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1194 +- increase worker connections by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1179 +- Fix: Handle not spawned player focus by @tnhnblgl in https://github.com/openfrontio/OpenFrontIO/pull/1186 +- Fix Radial menu undefined params error during spawn phase by @VariableVince in https://github.com/openfrontio/OpenFrontIO/pull/1192 +- Better handling of bad tokens by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1180 +- Hash-based routing by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1198 +- cache busting: Import version, changelog by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1201 +- REV - Improved Username Censoring by @andrewNiziolek in https://github.com/openfrontio/OpenFrontIO/pull/1119 +- Jest v30 by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1206 +- Release workflow by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1202 +- Fix unnecessary join check by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1209 +- fix websocket error by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1208 +- add playwire ads by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1128 +- Update webpack-dev-server to 5.2.2 by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1207 +- Add a 30 minute timeout to actions by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1210 +- Update release workflow by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1212 + - update leaderboard align by @DiesselOne in https://github.com/openfrontio/OpenFrontIO/pull/1189 +- Fix gutter ads, move in-game add to bottom right corner. by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1214 +- have worker send error back to client by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1178 +- Fix build menu on water tile by @VariableVince in https://github.com/openfrontio/OpenFrontIO/pull/1216 +- Update default version number by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1218 +- Schema cleanup by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1219 +- ads on death screen by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1223 +- Delay win modal by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1224 +- Dependency removals and updates by @VariableVince in https://github.com/openfrontio/OpenFrontIO/pull/1215 +- add spawn ads by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1228 +- upgrade to zod 4 by @omrih4 in https://github.com/openfrontio/OpenFrontIO/pull/1161 +- Record MIRV warhead intercepted stats, perf improvements by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1220 +- Simplfiy LangSelector by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1226 +- Pot issue fix by @tnhnblgl in https://github.com/openfrontio/OpenFrontIO/pull/1233 +- Logout Button Fix by @tnhnblgl in https://github.com/openfrontio/OpenFrontIO/pull/1234 +- fix bad tile crash by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1237 +- fix is valid ref by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1240 +- Remove babel-jest from devDependencies by @VariableVince in https://github.com/openfrontio/OpenFrontIO/pull/1247 +- Refactor radial menu by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1246 +- Simplify ClientMessage handling by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1235 +- Add trains by @DevelopingTom in https://github.com/openfrontio/OpenFrontIO/pull/1159 +- Add back the trade ship send stat by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1253 +- Remove maxTokenAge by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1255 +- Patterned territory by @Aotumuri in https://github.com/openfrontio/OpenFrontIO/pull/786 +- Discounts can only be used one time by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/892 +- Fix singleplayer check by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1260 +- Move maps generation out of repo, new map structure by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1256 +- Show a red alert frame when the player is betrayed by @devalnor in https://github.com/openfrontio/OpenFrontIO/pull/1195 +- Allow boat discount based on number of units owned by @devalnor in https://github.com/openfrontio/OpenFrontIO/pull/1261 +- Move map metadata to map manifest by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1262 +- Refactor cosmetics.json by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1263 +- bug: StatsSchema zod validation error by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1267 +- White Rabbit pattern by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1264 +- Cleanup log spam in TerritoryPatternsModal by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1269 +- Fix pattern locking logic by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1270 +- Keybind Ground Attack by @dengh in https://github.com/openfrontio/OpenFrontIO/pull/1258 +- UrlEncode patterns in cosmetics.json by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1273 +- improve astar perf by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1268 +- Log public id by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1278 +- clarify license by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1277 +- Fix sam targetting everything by @jrouillard in https://github.com/openfrontio/OpenFrontIO/pull/1280 +- Add Creative Commons License to resources/non-commercial by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1284 +- Sword pattern by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1283 +- Display OFM25 ad in WinModal by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1281 +- QR code pattern by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1288 +- custom flag (1) by @Aotumuri in https://github.com/openfrontio/OpenFrontIO/pull/1257 +- Allow railroad loops by @DevelopingTom in https://github.com/openfrontio/OpenFrontIO/pull/1274 +- patterns by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1290 +- Split build & deploy scripts by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1239 +- New icons by @jrouillard in https://github.com/openfrontio/OpenFrontIO/pull/1287 +- Add GitHub deployment support by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1291 +- bug: Fix version number and changelog by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1293 +- Revert "counter attack doesn't cancel out attack (#1132)" by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1301 +- Graceful handling of ping before join by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1295 +- refactor cosmetics out of PlayerInfo by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1299 +- Remove unused MON\_\* credentials by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1304 +- Add new patterns by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1294 +- Fix error-modal filling up the whole screen by @fraxxio in https://github.com/openfrontio/OpenFrontIO/pull/1298 +- Reapply "enable otel logs and metrics for staging environments" by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1310 +- Separate prod release environments by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1311 +- Change news title to release notes by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1312 +- Add localization support for leaderboard and team-related UI elements by @TomaszOleszko in https://github.com/openfrontio/OpenFrontIO/pull/1308 +- Better In Game UI by @DiesselOne in https://github.com/openfrontio/OpenFrontIO/pull/1243 +- w-320 by @PilkeySEK in https://github.com/openfrontio/OpenFrontIO/pull/1316 +- Patterns by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1318 +- Show structure levels by @jrouillard in https://github.com/openfrontio/OpenFrontIO/pull/1305 +- fix alliance expired message by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1323 +- Mark train stations and factories as experimental by @DevelopingTom in https://github.com/openfrontio/OpenFrontIO/pull/1309 +- allow alliance extension Fixes #491 by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1314 +- Additional patterns and subclass creation by @Sgt-lewis in https://github.com/openfrontio/OpenFrontIO/pull/1327 +- fix healthbars not being removed by @jrouillard in https://github.com/openfrontio/OpenFrontIO/pull/1329 +- lighten pattern by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1326 +- custom flag (2) by @Aotumuri in https://github.com/openfrontio/OpenFrontIO/pull/1303 +- Make patterns puchasable with stripe by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1313 +- Improve icons readability by @jrouillard in https://github.com/openfrontio/OpenFrontIO/pull/1321 +- remove select on hover by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1330 +- Fix role lookup by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1335 +- Extend winner schema by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1333 +- mls 4.0 by @Aotumuri in https://github.com/openfrontio/OpenFrontIO/pull/1336 +- upgrade unit when building a unit of same type by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1328 +- remove unit menu by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1338 +- unit upgrade minor improvements by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1337 +- Add gold fx when a tradeship lands by @DevelopingTom in https://github.com/openfrontio/OpenFrontIO/pull/1322 +- validate coords in construction execution by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1339 +- fix pattern and role bugs by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1343 +- Disable trains in public games by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1342 +- Add levels on structure sprites by @jrouillard in https://github.com/openfrontio/OpenFrontIO/pull/1346 +- Automatic train stations by @DevelopingTom in https://github.com/openfrontio/OpenFrontIO/pull/1353 +- Quads by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1347 +- Quads fix by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1356 +- Revert "enable otel logs and metrics for staging environments" by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1358 +- alliance renewal: fix request to renew when ally is dead, fix translation keys by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1359 +- Add new icon shapes and filter for filtering icons on the layer by @jrouillard in https://github.com/openfrontio/OpenFrontIO/pull/1348 +- upgrades not counting towards building discount bugfix by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1361 +- Add strait of Gibraltar and Italia maps by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1363 +- Radial menu: remove player info sub-radial by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1362 +- move unit display to bottom of screen by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1365 +- Move settings to it's own modal by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1366 +- update ui by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1368 +- Add localization support for game events, settings, and UI text elements by @TomaszOleszko in https://github.com/openfrontio/OpenFrontIO/pull/1372 +- Validate incoming parameters by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1371 +- Add domain, subdomain to GameRecord by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1370 +- bugfix: Crash during replay by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1375 +- fix top bar small screens by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1377 +- add domain and subdomain for dev env by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1379 +- fix pop delta number in TopBar by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1373 +- Add expand ratio to bot behavior class by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1376 +- bugfix: Crash by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1381 +- Don't erase patterns on page load by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1383 +- Require login to connect to staging by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1360 +- feat(news-button): highlight button when new version is available by @floriankilian in https://github.com/openfrontio/OpenFrontIO/pull/1385 +- Fix local development by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1388 +- fixed Custom Flags via Path Traversal by @Aotumuri in https://github.com/openfrontio/OpenFrontIO/pull/1384 +- fix odd dimension maps by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1389 +- Improve unit updates & reloading by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1394 +- update meta by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1397 +- port execution bugfixes by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1400 +- Internationalization: Add i18n support for login/auth messages in main by @Aotumuri in https://github.com/openfrontio/OpenFrontIO/pull/1406 +- Update README.md by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1407 +- Redraw existing railroads when redrawing the complete layer by @DevelopingTom in https://github.com/openfrontio/OpenFrontIO/pull/1410 +- Unit count by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1402 +- fix color allocator not selecting distinct colors by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1404 +- mls (v4.1) by @Aotumuri in https://github.com/openfrontio/OpenFrontIO/pull/1357 +- remove levels player overview panel by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1414 +- Remove top bar & revert control panel by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1415 +- move player overview higher up by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1418 +- have mirv attack enemy units by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1419 +- fix team bar by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1422 +- fix team bar by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1425 +- Leaderboard improvements by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1424 +- radial menu attack self bugfix by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1426 +- remove radial animation, fix back button by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1427 +- Factory spawns trains by @DevelopingTom in https://github.com/openfrontio/OpenFrontIO/pull/1408 +- Followup: news-button: blue-glow; simpler localStorage by @floriankilian in https://github.com/openfrontio/OpenFrontIO/pull/1431 +- fix unit upgrade not considering cost by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1434 +- Enable @typescript eslint/prefer nullish coalescing eslint rule by @g-santos-m in https://github.com/openfrontio/OpenFrontIO/pull/1420 +- Eslint by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/998 +- Restore nation AI by @scottanderson in https://github.com/openfrontio/OpenFrontIO/pull/1440 +- fix number of land tiles fixes #1409 by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1445 +- Have radial menu refresh when open by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1437 +- make radial menu thicker by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1446 +- Fix: anonymized name isn't used in chat message by @VariableVince in https://github.com/openfrontio/OpenFrontIO/pull/1265 +- Revert MIRV attacks enemy units by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1452 +- Tradeship performance by @VariableVince in https://github.com/openfrontio/OpenFrontIO/pull/1448 +- Fix: "Game speed" not "Replay speed" during Single player game by @VariableVince in https://github.com/openfrontio/OpenFrontIO/pull/1457 +- Update asset license by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1458 +- Fix: attack on ally even with greyed out button by @VariableVince in https://github.com/openfrontio/OpenFrontIO/pull/1460 +- Create CLA.md by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1462 +- update pr template to have CLA checkbox. by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1465 +- Increase trade ship spawn rate by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1455 +- Increase traitor punishment by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1456 +- fix team leaderboard margin by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1469 +- leaderboard bugfix: show by default for medium to large screens. by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1470 +- fix control panel & events display scaling on mobile by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1471 +- alert on ws 1002 error by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1472 +- Fix Regex to allow Umlaute "üÜ" in username by @floriankilian in https://github.com/openfrontio/OpenFrontIO/pull/1466 +- Have port destination likelihood scale with level by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1473 +- remove spawn ad by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1482 +- fix squad allocator color palette by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1483 +- bug fix?: Hide UnitDisplay frame when all unit types are disabled by @Aotumuri in https://github.com/openfrontio/OpenFrontIO/pull/1392 +- fix pop & gold not showing up on mobile UI by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1484 +- meta: reduce port gold multiplier & trade ship frequency by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1486 +- Fix language code mismatch during language switching by @Aotumuri in https://github.com/openfrontio/OpenFrontIO/pull/1416 +- Add close button to emoji table by @DevelopingTom in https://github.com/openfrontio/OpenFrontIO/pull/1479 +- increase MIRV to 35M by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1487 +- increase player panel z index so it is on top of spawn timer by @evanpelle in https://github.com/openfrontio/OpenFrontIO/pull/1488 + +## New Contributors + +- @LucasLion made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/875 +- @spicydll made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/934 +- @falcolnic made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/933 +- @drillskibo made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/949 +- @ERHash made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/971 +- @andrewNiziolek made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/976 +- @shaan150 made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/991 +- @Vermylion made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/993 +- @Jerryslang made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/1005 +- @rldtech made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/1011 +- @Maaxion made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/1053 +- @Nephty made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/1049 +- @LJoyL made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/1022 +- @oleksandr-shysh made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/1018 +- @E-EE-E made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/1079 +- @Ble4Ch made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/1118 +- @its-sii made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/1122 +- @ghisloufou made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/1135 +- @Egraveline made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/1012 +- @omrih4 made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/1161 +- @devalnor made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/1195 +- @dengh made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/1258 +- @fraxxio made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/1298 +- @TomaszOleszko made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/1308 +- @Sgt-lewis made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/1327 +- @floriankilian made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/1385 +- @g-santos-m made their first contribution in https://github.com/openfrontio/OpenFrontIO/pull/1420 + +**Full Changelog**: https://github.com/openfrontio/OpenFrontIO/compare/v0.23.19...v0.24.0 diff --git a/resources/lang/en.json b/resources/lang/en.json index 445255bcb..ae3c6405d 100644 --- a/resources/lang/en.json +++ b/resources/lang/en.json @@ -26,7 +26,7 @@ "terms_of_service": "Terms of Service" }, "news": { - "full_changelog": "See the complete change log", + "see_all_releases": "See all releases", "github_link": "on GitHub", "title": "Release Notes" }, diff --git a/src/client/NewsModal.ts b/src/client/NewsModal.ts index 308c9be75..ddfa1fdc5 100644 --- a/src/client/NewsModal.ts +++ b/src/client/NewsModal.ts @@ -83,7 +83,7 @@ export class NewsModal extends LitElement {