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[Cleanup] Pass Player into execution constructor instead of PlayerID (#1022)
## Description: Answering issue: #1017 [Cleanup] Pass Player into the execution constructor instead of PlayerID I have tested the changes running and playing a full game. I do not know other way to test the changes, please inform me ❤️ ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: Lele --------- Co-authored-by: lva <lva@rovsing.dk>
This commit is contained in:
committed by
evanpelle
co-authored by
lva
parent
080cf8f3f8
commit
55206ca41f
@@ -1,30 +1,24 @@
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import { Execution, Game, Gold, Player, PlayerID } from "../game/Game";
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export class DonateGoldExecution implements Execution {
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private sender: Player;
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private recipient: Player;
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private active = true;
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constructor(
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private senderID: PlayerID,
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private sender: Player,
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private recipientID: PlayerID,
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private gold: Gold | null,
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) {}
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init(mg: Game, ticks: number): void {
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if (!mg.hasPlayer(this.senderID)) {
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console.warn(`DonateExecution: sender ${this.senderID} not found`);
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this.active = false;
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return;
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}
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if (!mg.hasPlayer(this.recipientID)) {
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console.warn(`DonateExecution recipient ${this.recipientID} not found`);
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this.active = false;
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return;
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}
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this.sender = mg.player(this.senderID);
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this.recipient = mg.player(this.recipientID);
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if (this.gold === null) {
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this.gold = this.sender.gold() / 3n;
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