From 5188792cf4a16f4d941dc188900085bdb923f3a2 Mon Sep 17 00:00:00 2001 From: Evan Date: Tue, 18 Mar 2025 12:04:09 -0700 Subject: [PATCH] delete public lobby when greater than or equal. this was causing the lobby to overfill when 2 clients joined within 250ms --- src/server/Master.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/Master.ts b/src/server/Master.ts index 95e9214d2..6d1f99a1c 100644 --- a/src/server/Master.ts +++ b/src/server/Master.ts @@ -205,7 +205,7 @@ async function fetchLobbies(): Promise { }); lobbyInfos.forEach((l) => { - if (l.msUntilStart <= 250 || l.gameConfig.maxPlayers == l.numClients) { + if (l.msUntilStart <= 250 || l.gameConfig.maxPlayers >= l.numClients) { publicLobbyIDs.delete(l.gameID); } });