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upgrade unit when building a unit of same type (#1328)
## Description: When building a structure in the same location as a nearby structure, it will update the existing structure instead of creating a new one. Also fix ctrl+click shortcut to bring up the build menu. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
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@@ -1,14 +1,8 @@
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import { EventBus } from "../../../core/EventBus";
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import {
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Cell,
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PlayerActions,
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PlayerID,
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UnitType,
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} from "../../../core/game/Game";
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import { Cell, PlayerActions, PlayerID } from "../../../core/game/Game";
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import { TileRef } from "../../../core/game/GameMap";
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import { PlayerView } from "../../../core/game/GameView";
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import {
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BuildUnitIntentEvent,
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SendAllianceRequestIntentEvent,
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SendAttackIntentEvent,
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SendBoatAttackIntentEvent,
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@@ -67,13 +61,6 @@ export class PlayerActionHandler {
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): Promise<TileRef | false> {
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return await player.bestTransportShipSpawn(tile);
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}
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handleBuildUnit(unitType: UnitType, cellX: number, cellY: number) {
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this.eventBus.emit(
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new BuildUnitIntentEvent(unitType, new Cell(cellX, cellY)),
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);
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}
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handleSpawn(spawnCell: Cell) {
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this.eventBus.emit(new SendSpawnIntentEvent(spawnCell));
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}
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