From 4f3c2b2aabcec1eec058646f27998259f853756b Mon Sep 17 00:00:00 2001 From: Restart2008 Date: Tue, 21 Oct 2025 17:08:04 -0700 Subject: [PATCH] Debuffs for snowballing in middle/end game --- src/core/configuration/DefaultConfig.ts | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/src/core/configuration/DefaultConfig.ts b/src/core/configuration/DefaultConfig.ts index babe98561..0e167c795 100644 --- a/src/core/configuration/DefaultConfig.ts +++ b/src/core/configuration/DefaultConfig.ts @@ -626,18 +626,18 @@ export class DefaultConfig implements Config { largeAttackerSpeedThresholdDebuff(attacker: Player, totalLandTiles: number): number { const territoryPercentage = (attacker.numTilesOwned() / totalLandTiles) * 100; - if (territoryPercentage < 15) { + if (territoryPercentage < 10) { return 1.0; - } else if (territoryPercentage < 30) { - return 0.90; - } else if (territoryPercentage < 45) { - return 0.70; - } else if (territoryPercentage < 70) { + } else if (territoryPercentage < 25) { + return 0.75; + } else if (territoryPercentage < 40) { return 0.45; - } else if (territoryPercentage < 95) { - return 0.25; + } else if (territoryPercentage < 60) { + return 0.20; + } else if (territoryPercentage < 80) { + return 0.08; } else { - return 0.10; + return 0.03; } } attackLogic(