format codebase with prettier

This commit is contained in:
Evan
2025-01-30 19:46:36 -08:00
parent cd121a5cd4
commit 4ee37323f9
98 changed files with 12191 additions and 10234 deletions
+25 -25
View File
@@ -1,33 +1,33 @@
import { ClientID, GameID, LogSeverity } from "../core/Schemas";
export interface slogMsg {
logKey: string,
msg: string,
data?: any
severity?: LogSeverity
gameID?: GameID
clientID?: ClientID
persistentID?: string
logKey: string;
msg: string;
data?: any;
severity?: LogSeverity;
gameID?: GameID;
clientID?: ClientID;
persistentID?: string;
}
export function slog(msg: slogMsg): void {
msg.severity = msg.severity ?? LogSeverity.Info;
msg.severity = msg.severity ?? LogSeverity.Info;
if (process.env.GAME_ENV == 'dev') {
// Avoid blowing up the log during development.
if (msg.logKey == 'client_console_log') {
return
}
if (msg.severity != LogSeverity.Debug) {
console.log(msg.msg)
}
} else {
try {
console.log(JSON.stringify(msg));
} catch (error) {
console.error('Failed to stringify log message:', error);
// Fallback to basic logging
console.log(`${msg.severity}: ${msg.msg}`);
}
if (process.env.GAME_ENV == "dev") {
// Avoid blowing up the log during development.
if (msg.logKey == "client_console_log") {
return;
}
}
if (msg.severity != LogSeverity.Debug) {
console.log(msg.msg);
}
} else {
try {
console.log(JSON.stringify(msg));
} catch (error) {
console.error("Failed to stringify log message:", error);
// Fallback to basic logging
console.log(`${msg.severity}: ${msg.msg}`);
}
}
}