format codebase with prettier

This commit is contained in:
Evan
2025-01-30 19:46:36 -08:00
parent cd121a5cd4
commit 4ee37323f9
98 changed files with 12191 additions and 10234 deletions
+233 -190
View File
@@ -1,267 +1,310 @@
import { decodePNGFromStream } from 'pureimage'; import path from 'path';
import fs from 'fs/promises';
import { createReadStream } from 'fs';
import { fileURLToPath } from 'url';
import { decodePNGFromStream } from "pureimage";
import path from "path";
import fs from "fs/promises";
import { createReadStream } from "fs";
import { fileURLToPath } from "url";
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const mapName = "Europe"
const mapName = "Europe";
interface Coord {
x: number;
y: number;
x: number;
y: number;
}
enum TerrainType {
Land,
Water
Land,
Water,
}
class Terrain {
public shoreline: boolean = false
public magnitude: number = 0
public ocean: boolean
constructor(public type: TerrainType) { }
public shoreline: boolean = false;
public magnitude: number = 0;
public ocean: boolean;
constructor(public type: TerrainType) {}
}
export async function loadTerrainMap(): Promise<void> {
const imagePath = path.resolve(__dirname, '..', '..', 'resources', 'maps', mapName + '.png');
const imagePath = path.resolve(
__dirname,
"..",
"..",
"resources",
"maps",
mapName + ".png",
);
const readStream = createReadStream(imagePath);
const img = await decodePNGFromStream(readStream);
const readStream = createReadStream(imagePath);
const img = await decodePNGFromStream(readStream);
console.log('Image loaded successfully');
console.log('Image dimensions:', img.width, 'x', img.height);
console.log("Image loaded successfully");
console.log("Image dimensions:", img.width, "x", img.height);
const terrain: Terrain[][] = Array(img.width).fill(null).map(() => Array(img.height).fill(null));
const terrain: Terrain[][] = Array(img.width)
.fill(null)
.map(() => Array(img.height).fill(null));
// Iterate through each pixel
for (let x = 0; x < img.width; x++) {
for (let y = 0; y < img.height; y++) {
const color = img.getPixelRGBA(x, y);
const alpha = color & 0xff;
const blue = (color >> 8) & 0xff;
// Iterate through each pixel
for (let x = 0; x < img.width; x++) {
for (let y = 0; y < img.height; y++) {
const color = img.getPixelRGBA(x, y);
const alpha = color & 0xff;
const blue = (color >> 8) & 0xff;
if (alpha < 20 || blue == 106) { // transparent
terrain[x][y] = new Terrain(TerrainType.Water);
} else {
terrain[x][y] = new Terrain(TerrainType.Land)
terrain[x][y].magnitude = 0
if (alpha < 20 || blue == 106) {
// transparent
terrain[x][y] = new Terrain(TerrainType.Water);
} else {
terrain[x][y] = new Terrain(TerrainType.Land);
terrain[x][y].magnitude = 0;
// 140 -> 200 = 60
const mag = Math.min(200, Math.max(140, blue)) - 140
terrain[x][y].magnitude = mag / 2
}
}
// 140 -> 200 = 60
const mag = Math.min(200, Math.max(140, blue)) - 140;
terrain[x][y].magnitude = mag / 2;
}
}
}
removeSmallLakes(terrain)
const shorelineWaters = processShore(terrain)
processDistToLand(shorelineWaters, terrain)
processOcean(terrain)
const outputPath = path.join(__dirname, '..', '..', 'resources', 'maps', mapName + '.bin');
fs.writeFile(outputPath, packTerrain(terrain));
removeSmallLakes(terrain);
const shorelineWaters = processShore(terrain);
processDistToLand(shorelineWaters, terrain);
processOcean(terrain);
const outputPath = path.join(
__dirname,
"..",
"..",
"resources",
"maps",
mapName + ".bin",
);
fs.writeFile(outputPath, packTerrain(terrain));
const miniTerrain = await createMiniMap(terrain)
const miniOutputPath = path.join(__dirname, '..', '..', 'resources', 'maps', mapName + 'Mini.bin');
fs.writeFile(miniOutputPath, packTerrain(miniTerrain))
const miniTerrain = await createMiniMap(terrain);
const miniOutputPath = path.join(
__dirname,
"..",
"..",
"resources",
"maps",
mapName + "Mini.bin",
);
fs.writeFile(miniOutputPath, packTerrain(miniTerrain));
}
export async function createMiniMap(tm: Terrain[][]): Promise<Terrain[][]> {
// Create 2D array properly with correct dimensions
const miniMap: Terrain[][] = Array(Math.floor(tm.length / 2))
.fill(null)
.map(() => Array(Math.floor(tm[0].length / 2)).fill(null));
// Create 2D array properly with correct dimensions
const miniMap: Terrain[][] = Array(Math.floor(tm.length / 2))
.fill(null)
.map(() => Array(Math.floor(tm[0].length / 2)).fill(null));
for (let x = 0; x < tm.length; x++) {
for (let y = 0; y < tm[0].length; y++) {
const miniX = Math.floor(x / 2);
const miniY = Math.floor(y / 2);
for (let x = 0; x < tm.length; x++) {
for (let y = 0; y < tm[0].length; y++) {
const miniX = Math.floor(x / 2);
const miniY = Math.floor(y / 2);
if (miniMap[miniX][miniY] == null || miniMap[miniX][miniY].type != TerrainType.Water) {
// We shrink 4 tiles into 1 tile. If any of the 4 large tiles
// has water, then the mini tile is considered water.
miniMap[miniX][miniY] = tm[x][y]
}
}
if (
miniMap[miniX][miniY] == null ||
miniMap[miniX][miniY].type != TerrainType.Water
) {
// We shrink 4 tiles into 1 tile. If any of the 4 large tiles
// has water, then the mini tile is considered water.
miniMap[miniX][miniY] = tm[x][y];
}
}
return miniMap
}
return miniMap;
}
function processShore(map: Terrain[][]): Coord[] {
const shorelineWaters: Coord[] = []
for (let x = 0; x < map.length; x++) {
for (let y = 0; y < map[0].length; y++) {
const terrain = map[x][y]
const ns = neighbors(x, y, map)
if (terrain.type == TerrainType.Land) {
if (ns.filter(t => t.type == TerrainType.Water).length > 0) {
terrain.shoreline = true
}
} else {
if (ns.filter(t => t.type == TerrainType.Land).length > 0) {
terrain.shoreline = true
shorelineWaters.push({ x, y })
}
}
const shorelineWaters: Coord[] = [];
for (let x = 0; x < map.length; x++) {
for (let y = 0; y < map[0].length; y++) {
const terrain = map[x][y];
const ns = neighbors(x, y, map);
if (terrain.type == TerrainType.Land) {
if (ns.filter((t) => t.type == TerrainType.Water).length > 0) {
terrain.shoreline = true;
}
} else {
if (ns.filter((t) => t.type == TerrainType.Land).length > 0) {
terrain.shoreline = true;
shorelineWaters.push({ x, y });
}
}
}
return shorelineWaters
}
return shorelineWaters;
}
function processDistToLand(shorelineWaters: Coord[], map: Terrain[][]) {
const queue: [Coord, number][] = shorelineWaters.map(coord => [coord, 0]);
const visited = new Set<string>();
const queue: [Coord, number][] = shorelineWaters.map((coord) => [coord, 0]);
const visited = new Set<string>();
while (queue.length > 0) {
const [coord, distance] = queue.shift()!;
const key = `${coord.x},${coord.y}`;
while (queue.length > 0) {
const [coord, distance] = queue.shift()!;
const key = `${coord.x},${coord.y}`;
if (visited.has(key)) continue;
visited.add(key);
if (visited.has(key)) continue;
visited.add(key);
const terrain = map[coord.x][coord.y];
if (terrain.type === TerrainType.Water) {
terrain.magnitude = distance;
const terrain = map[coord.x][coord.y];
if (terrain.type === TerrainType.Water) {
terrain.magnitude = distance;
for (const [dx, dy] of [[-1, 0], [1, 0], [0, -1], [0, 1]]) {
const newX = coord.x + dx;
const newY = coord.y + dy;
for (const [dx, dy] of [
[-1, 0],
[1, 0],
[0, -1],
[0, 1],
]) {
const newX = coord.x + dx;
const newY = coord.y + dy;
if (newX >= 0 && newX < map.length && newY >= 0 && newY < map[0].length) {
queue.push([{ x: newX, y: newY }, distance + 1]);
}
}
if (
newX >= 0 &&
newX < map.length &&
newY >= 0 &&
newY < map[0].length
) {
queue.push([{ x: newX, y: newY }, distance + 1]);
}
}
}
}
}
function neighbors(x: number, y: number, map: Terrain[][]): Terrain[] {
const ns: Terrain[] = []
if (x > 0) {
ns.push(map[x - 1][y])
}
if (x < map.length - 1) {
ns.push(map[x + 1][y])
}
if (y > 0) {
ns.push(map[x][y - 1])
}
if (y < map[0].length - 1) {
ns.push(map[x][y + 1])
}
return ns
const ns: Terrain[] = [];
if (x > 0) {
ns.push(map[x - 1][y]);
}
if (x < map.length - 1) {
ns.push(map[x + 1][y]);
}
if (y > 0) {
ns.push(map[x][y - 1]);
}
if (y < map[0].length - 1) {
ns.push(map[x][y + 1]);
}
return ns;
}
function packTerrain(map: Terrain[][]): Uint8Array {
const width = map.length;
const height = map[0].length;
const packedData = new Uint8Array(4 + width * height);
const width = map.length;
const height = map[0].length;
const packedData = new Uint8Array(4 + width * height);
// Add width and height to the first 4 bytes
packedData[0] = width & 0xFF;
packedData[1] = (width >> 8) & 0xFF;
packedData[2] = height & 0xFF;
packedData[3] = (height >> 8) & 0xFF;
// Add width and height to the first 4 bytes
packedData[0] = width & 0xff;
packedData[1] = (width >> 8) & 0xff;
packedData[2] = height & 0xff;
packedData[3] = (height >> 8) & 0xff;
for (let x = 0; x < width; x++) {
for (let y = 0; y < height; y++) {
const terrain = map[x][y];
let packedByte = 0;
if (terrain == null) {
throw new Error(`terrain null at ${x}:${y}`);
}
for (let x = 0; x < width; x++) {
for (let y = 0; y < height; y++) {
const terrain = map[x][y];
let packedByte = 0;
if (terrain == null) {
throw new Error(`terrain null at ${x}:${y}`)
}
if (terrain.type === TerrainType.Land) {
packedByte |= 0b10000000;
}
if (terrain.shoreline) {
packedByte |= 0b01000000;
}
if (terrain.ocean) {
packedByte |= 0b00100000;
}
if (terrain.type == TerrainType.Land) {
packedByte |= Math.min(Math.ceil(terrain.magnitude), 31);
} else {
packedByte |= Math.min(Math.ceil(terrain.magnitude / 2), 31);
}
if (terrain.type === TerrainType.Land) {
packedByte |= 0b10000000;
}
if (terrain.shoreline) {
packedByte |= 0b01000000;
}
if (terrain.ocean) {
packedByte |= 0b00100000;
}
if (terrain.type == TerrainType.Land) {
packedByte |= Math.min(Math.ceil(terrain.magnitude), 31);
} else {
packedByte |= Math.min(Math.ceil(terrain.magnitude / 2), 31);
}
packedData[4 + y * width + x] = packedByte;
}
packedData[4 + y * width + x] = packedByte;
}
logBinaryAsBits(packedData)
return packedData;
}
logBinaryAsBits(packedData);
return packedData;
}
function processOcean(map: Terrain[][]) {
const queue: Coord[] = [];
if (map[0][0].type == TerrainType.Water) {
queue.push({ x: 0, y: 0 })
} else if (map[map.length - 1][map[0].length - 1].type == TerrainType.Water) {
queue.push({ x: map.length - 1, y: map[0].length - 1 })
} else {
queue.push({ x: 0, y: map[0].length - 1 })
}
const visited = new Set<string>();
const queue: Coord[] = [];
if (map[0][0].type == TerrainType.Water) {
queue.push({ x: 0, y: 0 });
} else if (map[map.length - 1][map[0].length - 1].type == TerrainType.Water) {
queue.push({ x: map.length - 1, y: map[0].length - 1 });
} else {
queue.push({ x: 0, y: map[0].length - 1 });
}
const visited = new Set<string>();
while (queue.length > 0) {
const coord = queue.shift()!;
const key = `${coord.x},${coord.y}`;
while (queue.length > 0) {
const coord = queue.shift()!;
const key = `${coord.x},${coord.y}`;
if (visited.has(key)) continue;
visited.add(key);
if (visited.has(key)) continue;
visited.add(key);
const terrain = map[coord.x][coord.y];
if (terrain.type === TerrainType.Water) {
terrain.ocean = true;
const terrain = map[coord.x][coord.y];
if (terrain.type === TerrainType.Water) {
terrain.ocean = true;
// Check neighbors
for (const [dx, dy] of [[-1, 0], [1, 0], [0, -1], [0, 1]]) {
const newX = coord.x + dx;
const newY = coord.y + dy;
// Check neighbors
for (const [dx, dy] of [
[-1, 0],
[1, 0],
[0, -1],
[0, 1],
]) {
const newX = coord.x + dx;
const newY = coord.y + dy;
if (newX >= 0 && newX < map.length && newY >= 0 && newY < map[0].length) {
queue.push({ x: newX, y: newY });
}
}
if (
newX >= 0 &&
newX < map.length &&
newY >= 0 &&
newY < map[0].length
) {
queue.push({ x: newX, y: newY });
}
}
}
}
}
function removeSmallLakes(map: Terrain[][]) {
console.log(`removing lakes ${map.length}, ${map[0].length}`)
console.log(`removing lakes ${map.length}, ${map[0].length}`);
for (let x = 0; x < map.length; x++) {
for (let y = 0; y < map[0].length; y++) {
if (map[x][y].type != TerrainType.Water) {
continue
}
let allLand = true
for (const neighbor of neighbors(x, y, map)) {
if (neighbor.type != TerrainType.Land) {
allLand = false
}
}
if (allLand) {
map[x][y].type = TerrainType.Land
map[x][y].magnitude = 0
}
for (let x = 0; x < map.length; x++) {
for (let y = 0; y < map[0].length; y++) {
if (map[x][y].type != TerrainType.Water) {
continue;
}
let allLand = true;
for (const neighbor of neighbors(x, y, map)) {
if (neighbor.type != TerrainType.Land) {
allLand = false;
}
}
if (allLand) {
map[x][y].type = TerrainType.Land;
map[x][y].magnitude = 0;
}
}
}
}
function logBinaryAsBits(data: Uint8Array, length: number = 8) {
const bits = Array.from(data.slice(0, length))
.map(b => b.toString(2).padStart(8, '0'))
.join(' ');
console.log('Binary data (bits):', bits);
const bits = Array.from(data.slice(0, length))
.map((b) => b.toString(2).padStart(8, "0"))
.join(" ");
console.log("Binary data (bits):", bits);
}
await loadTerrainMap()
await loadTerrainMap();