format codebase with prettier

This commit is contained in:
Evan
2025-02-01 12:05:11 -08:00
parent cd121a5cd4
commit 4ee37323f9
98 changed files with 12190 additions and 10233 deletions
+96 -87
View File
@@ -1,130 +1,139 @@
import { ClientID } from '../Schemas';
import { EmojiMessage, GameUpdates, MapPos, MessageType, NameViewData, PlayerID, PlayerType, Tick, UnitType } from './Game';
import { TileUpdate } from './GameMap';
import { ClientID } from "../Schemas";
import {
EmojiMessage,
GameUpdates,
MapPos,
MessageType,
NameViewData,
PlayerID,
PlayerType,
Tick,
UnitType,
} from "./Game";
import { TileUpdate } from "./GameMap";
export interface GameUpdateViewData {
tick: number;
updates: GameUpdates;
packedTileUpdates: BigUint64Array;
playerNameViewData: Record<number, NameViewData>;
tick: number;
updates: GameUpdates;
packedTileUpdates: BigUint64Array;
playerNameViewData: Record<number, NameViewData>;
}
export interface ErrorUpdate {
errMsg: string
stack?: string
errMsg: string;
stack?: string;
}
export enum GameUpdateType {
Tile,
Unit,
Player,
DisplayEvent,
AllianceRequest,
AllianceRequestReply,
BrokeAlliance,
AllianceExpired,
TargetPlayer,
EmojiUpdate,
WinUpdate
Tile,
Unit,
Player,
DisplayEvent,
AllianceRequest,
AllianceRequestReply,
BrokeAlliance,
AllianceExpired,
TargetPlayer,
EmojiUpdate,
WinUpdate,
}
export type GameUpdate = TileUpdateWrapper |
UnitUpdate |
PlayerUpdate |
AllianceRequestUpdate |
AllianceRequestReplyUpdate |
BrokeAllianceUpdate |
AllianceExpiredUpdate |
DisplayMessageUpdate |
TargetPlayerUpdate |
EmojiUpdate |
WinUpdate
export type GameUpdate =
| TileUpdateWrapper
| UnitUpdate
| PlayerUpdate
| AllianceRequestUpdate
| AllianceRequestReplyUpdate
| BrokeAllianceUpdate
| AllianceExpiredUpdate
| DisplayMessageUpdate
| TargetPlayerUpdate
| EmojiUpdate
| WinUpdate;
export interface TileUpdateWrapper {
type: GameUpdateType.Tile
update: TileUpdate
type: GameUpdateType.Tile;
update: TileUpdate;
}
export interface UnitUpdate {
type: GameUpdateType.Unit
unitType: UnitType
troops: number
id: number
ownerID: number
pos: MapPos
lastPos: MapPos
isActive: boolean
health?: number
type: GameUpdateType.Unit;
unitType: UnitType;
troops: number;
id: number;
ownerID: number;
pos: MapPos;
lastPos: MapPos;
isActive: boolean;
health?: number;
}
export interface PlayerUpdate {
type: GameUpdateType.Player
nameViewData?: NameViewData
clientID: ClientID
name: string
displayName: string
id: PlayerID
smallID: number
playerType: PlayerType
isAlive: boolean
tilesOwned: number
gold: number
population: number
workers: number
troops: number
targetTroopRatio: number
allies: number[]
isTraitor: boolean
targets: number[]
outgoingEmojis: EmojiMessage[]
type: GameUpdateType.Player;
nameViewData?: NameViewData;
clientID: ClientID;
name: string;
displayName: string;
id: PlayerID;
smallID: number;
playerType: PlayerType;
isAlive: boolean;
tilesOwned: number;
gold: number;
population: number;
workers: number;
troops: number;
targetTroopRatio: number;
allies: number[];
isTraitor: boolean;
targets: number[];
outgoingEmojis: EmojiMessage[];
}
export interface AllianceRequestUpdate {
type: GameUpdateType.AllianceRequest
requestorID: number
recipientID: number
createdAt: Tick
type: GameUpdateType.AllianceRequest;
requestorID: number;
recipientID: number;
createdAt: Tick;
}
export interface AllianceRequestReplyUpdate {
type: GameUpdateType.AllianceRequestReply
request: AllianceRequestUpdate
accepted: boolean
type: GameUpdateType.AllianceRequestReply;
request: AllianceRequestUpdate;
accepted: boolean;
}
export interface BrokeAllianceUpdate {
type: GameUpdateType.BrokeAlliance
traitorID: number
betrayedID: number
type: GameUpdateType.BrokeAlliance;
traitorID: number;
betrayedID: number;
}
export interface AllianceExpiredUpdate {
type: GameUpdateType.AllianceExpired
player1ID: number
player2ID: number
type: GameUpdateType.AllianceExpired;
player1ID: number;
player2ID: number;
}
export interface TargetPlayerUpdate {
type: GameUpdateType.TargetPlayer
playerID: number
targetID: number
type: GameUpdateType.TargetPlayer;
playerID: number;
targetID: number;
}
export interface EmojiUpdate {
type: GameUpdateType.EmojiUpdate
emoji: EmojiMessage
type: GameUpdateType.EmojiUpdate;
emoji: EmojiMessage;
}
export interface DisplayMessageUpdate {
type: GameUpdateType.DisplayEvent
message: string
messageType: MessageType
playerID: number | null
type: GameUpdateType.DisplayEvent;
message: string;
messageType: MessageType;
playerID: number | null;
}
export interface WinUpdate {
type: GameUpdateType.WinUpdate
winnerID: number
type: GameUpdateType.WinUpdate;
winnerID: number;
}