format codebase with prettier

This commit is contained in:
Evan
2025-02-01 12:05:11 -08:00
parent cd121a5cd4
commit 4ee37323f9
98 changed files with 12190 additions and 10233 deletions
@@ -1,40 +1,51 @@
import { consolex } from "../../Consolex";
import {AllianceRequest, Execution, Game, Player, PlayerID} from "../../game/Game";
import {
AllianceRequest,
Execution,
Game,
Player,
PlayerID,
} from "../../game/Game";
export class AllianceRequestExecution implements Execution {
private active = true
private mg: Game = null
private requestor: Player;
private recipient: Player
private active = true;
private mg: Game = null;
private requestor: Player;
private recipient: Player;
constructor(private requestorID: PlayerID, private recipientID: PlayerID) { }
constructor(
private requestorID: PlayerID,
private recipientID: PlayerID,
) {}
init(mg: Game, ticks: number): void {
this.mg = mg
this.requestor = mg.player(this.requestorID)
this.recipient = mg.player(this.recipientID)
init(mg: Game, ticks: number): void {
this.mg = mg;
this.requestor = mg.player(this.requestorID);
this.recipient = mg.player(this.recipientID);
}
tick(ticks: number): void {
if (this.requestor.isAlliedWith(this.recipient)) {
consolex.warn("already allied");
} else if (
this.requestor.recentOrPendingAllianceRequestWith(this.recipient)
) {
consolex.warn("recent or pending alliance request");
} else {
this.requestor.createAllianceRequest(this.recipient);
}
this.active = false;
}
tick(ticks: number): void {
if (this.requestor.isAlliedWith(this.recipient)) {
consolex.warn('already allied')
} else if (this.requestor.recentOrPendingAllianceRequestWith(this.recipient)) {
consolex.warn('recent or pending alliance request')
} else {
this.requestor.createAllianceRequest(this.recipient)
}
this.active = false
}
owner(): Player {
return null;
}
owner(): Player {
return null
}
isActive(): boolean {
return this.active;
}
isActive(): boolean {
return this.active
}
activeDuringSpawnPhase(): boolean {
return false
}
}
activeDuringSpawnPhase(): boolean {
return false;
}
}
@@ -1,49 +1,61 @@
import { consolex } from "../../Consolex";
import { AllianceRequest, Execution, Game, Player, PlayerID } from "../../game/Game";
import {
AllianceRequest,
Execution,
Game,
Player,
PlayerID,
} from "../../game/Game";
export class AllianceRequestReplyExecution implements Execution {
private active = true
private mg: Game = null
private requestor: Player;
private recipient: Player
private active = true;
private mg: Game = null;
private requestor: Player;
private recipient: Player;
constructor(private requestorID: PlayerID, private recipientID: PlayerID, private accept: boolean) { }
constructor(
private requestorID: PlayerID,
private recipientID: PlayerID,
private accept: boolean,
) {}
init(mg: Game, ticks: number): void {
this.mg = mg
this.requestor = mg.player(this.requestorID)
this.recipient = mg.player(this.recipientID)
}
init(mg: Game, ticks: number): void {
this.mg = mg;
this.requestor = mg.player(this.requestorID);
this.recipient = mg.player(this.recipientID);
}
tick(ticks: number): void {
if (this.requestor.isAlliedWith(this.recipient)) {
consolex.warn('already allied')
tick(ticks: number): void {
if (this.requestor.isAlliedWith(this.recipient)) {
consolex.warn("already allied");
} else {
const request = this.requestor
.outgoingAllianceRequests()
.find((ar) => ar.recipient() == this.recipient);
if (request == null) {
consolex.warn("no alliance request found");
} else {
if (this.accept) {
request.accept();
this.requestor.updateRelation(this.recipient, 100);
this.recipient.updateRelation(this.requestor, 100);
} else {
const request = this.requestor.outgoingAllianceRequests().find(ar => ar.recipient() == this.recipient)
if (request == null) {
consolex.warn('no alliance request found')
} else {
if (this.accept) {
request.accept()
this.requestor.updateRelation(this.recipient, 100)
this.recipient.updateRelation(this.requestor, 100)
} else {
request.reject()
}
}
request.reject();
}
this.active = false
}
}
this.active = false;
}
owner(): Player {
return null
}
owner(): Player {
return null;
}
isActive(): boolean {
return this.active
}
isActive(): boolean {
return this.active;
}
activeDuringSpawnPhase(): boolean {
return false
}
}
activeDuringSpawnPhase(): boolean {
return false;
}
}
@@ -1,45 +1,54 @@
import { consolex } from "../../Consolex";
import { AllianceRequest, Execution, Game, Player, PlayerID } from "../../game/Game";
import {
AllianceRequest,
Execution,
Game,
Player,
PlayerID,
} from "../../game/Game";
export class BreakAllianceExecution implements Execution {
private active = true
private requestor: Player;
private recipient: Player
private mg: Game
private active = true;
private requestor: Player;
private recipient: Player;
private mg: Game;
constructor(private requestorID: PlayerID, private recipientID: PlayerID) { }
constructor(
private requestorID: PlayerID,
private recipientID: PlayerID,
) {}
init(mg: Game, ticks: number): void {
this.requestor = mg.player(this.requestorID)
this.recipient = mg.player(this.recipientID)
this.mg = mg
}
init(mg: Game, ticks: number): void {
this.requestor = mg.player(this.requestorID);
this.recipient = mg.player(this.recipientID);
this.mg = mg;
}
tick(ticks: number): void {
const alliance = this.requestor.allianceWith(this.recipient)
if (alliance == null) {
consolex.warn('cant break alliance, not allied')
} else {
this.requestor.breakAlliance(alliance)
this.recipient.updateRelation(this.requestor, -200)
for (const player of this.mg.players()) {
if (player != this.requestor) {
player.updateRelation(this.requestor, -40)
}
}
tick(ticks: number): void {
const alliance = this.requestor.allianceWith(this.recipient);
if (alliance == null) {
consolex.warn("cant break alliance, not allied");
} else {
this.requestor.breakAlliance(alliance);
this.recipient.updateRelation(this.requestor, -200);
for (const player of this.mg.players()) {
if (player != this.requestor) {
player.updateRelation(this.requestor, -40);
}
this.active = false
}
}
this.active = false;
}
owner(): Player {
return null
}
owner(): Player {
return null;
}
isActive(): boolean {
return this.active
}
isActive(): boolean {
return this.active;
}
activeDuringSpawnPhase(): boolean {
return false
}
}
activeDuringSpawnPhase(): boolean {
return false;
}
}