format codebase with prettier

This commit is contained in:
Evan
2025-02-01 12:05:11 -08:00
parent cd121a5cd4
commit 4ee37323f9
98 changed files with 12190 additions and 10233 deletions
+98 -89
View File
@@ -1,100 +1,109 @@
import { LitElement, html } from 'lit';
import { customElement, state } from 'lit/decorators.js';
import { LitElement, html } from "lit";
import { customElement, state } from "lit/decorators.js";
import { Lobby } from "../core/Schemas";
import { Difficulty, GameMapType, GameType } from '../core/game/Game';
import { consolex } from '../core/Consolex';
import { Difficulty, GameMapType, GameType } from "../core/game/Game";
import { consolex } from "../core/Consolex";
@customElement('public-lobby')
@customElement("public-lobby")
export class PublicLobby extends LitElement {
@state() private lobbies: Lobby[] = [];
@state() private isLobbyHighlighted: boolean = false;
private lobbiesInterval: number | null = null;
private currLobby: Lobby = null;
@state() private lobbies: Lobby[] = [];
@state() private isLobbyHighlighted: boolean = false;
private lobbiesInterval: number | null = null;
private currLobby: Lobby = null;
createRenderRoot() {
return this;
createRenderRoot() {
return this;
}
connectedCallback() {
super.connectedCallback();
this.fetchAndUpdateLobbies();
this.lobbiesInterval = window.setInterval(
() => this.fetchAndUpdateLobbies(),
1000,
);
}
disconnectedCallback() {
super.disconnectedCallback();
if (this.lobbiesInterval !== null) {
clearInterval(this.lobbiesInterval);
this.lobbiesInterval = null;
}
}
connectedCallback() {
super.connectedCallback();
this.fetchAndUpdateLobbies();
this.lobbiesInterval = window.setInterval(() => this.fetchAndUpdateLobbies(), 1000);
private async fetchAndUpdateLobbies(): Promise<void> {
try {
const lobbies = await this.fetchLobbies();
this.lobbies = lobbies;
} catch (error) {
consolex.error("Error fetching lobbies:", error);
}
}
disconnectedCallback() {
super.disconnectedCallback();
if (this.lobbiesInterval !== null) {
clearInterval(this.lobbiesInterval);
this.lobbiesInterval = null;
}
async fetchLobbies(): Promise<Lobby[]> {
try {
const response = await fetch("/lobbies");
if (!response.ok)
throw new Error(`HTTP error! status: ${response.status}`);
const data = await response.json();
return data.lobbies;
} catch (error) {
consolex.error("Error fetching lobbies:", error);
throw error;
}
}
private async fetchAndUpdateLobbies(): Promise<void> {
try {
const lobbies = await this.fetchLobbies();
this.lobbies = lobbies;
} catch (error) {
consolex.error('Error fetching lobbies:', error);
}
render() {
if (this.lobbies.length === 0) return html``;
const lobby = this.lobbies[0];
const timeRemaining = Math.max(0, Math.floor(lobby.msUntilStart / 1000));
return html`
<button
@click=${() => this.lobbyClicked(lobby)}
class="w-full mx-auto p-4 md:p-6 ${this.isLobbyHighlighted
? "bg-gradient-to-r from-green-600 to-green-500"
: "bg-gradient-to-r from-blue-600 to-blue-500"} text-white font-medium rounded-xl transition-opacity duration-200 hover:opacity-90"
>
<div class="text-lg md:text-2xl font-semibold mb-2">Next Game</div>
<div
class="flex flex-col gap-1 md:gap-2 text-blue-100 text-s md:text-lg"
>
<div>Starts in: ${timeRemaining}s</div>
<div>Players: ${lobby.numClients}</div>
<div>ID: ${lobby.id}</div>
</div>
</button>
`;
}
private lobbyClicked(lobby: Lobby) {
this.isLobbyHighlighted = !this.isLobbyHighlighted;
if (this.currLobby == null) {
this.currLobby = lobby;
this.dispatchEvent(
new CustomEvent("join-lobby", {
detail: {
lobby,
gameType: GameType.Public,
map: GameMapType.World,
difficulty: Difficulty.Medium,
},
bubbles: true,
composed: true,
}),
);
} else {
this.dispatchEvent(
new CustomEvent("leave-lobby", {
detail: { lobby: this.currLobby },
bubbles: true,
composed: true,
}),
);
this.currLobby = null;
}
async fetchLobbies(): Promise<Lobby[]> {
try {
const response = await fetch('/lobbies');
if (!response.ok) throw new Error(`HTTP error! status: ${response.status}`);
const data = await response.json();
return data.lobbies;
} catch (error) {
consolex.error('Error fetching lobbies:', error);
throw error;
}
}
render() {
if (this.lobbies.length === 0) return html``;
const lobby = this.lobbies[0];
const timeRemaining = Math.max(0, Math.floor(lobby.msUntilStart / 1000));
return html`
<button
@click=${() => this.lobbyClicked(lobby)}
class="w-full mx-auto p-4 md:p-6 ${this.isLobbyHighlighted
? 'bg-gradient-to-r from-green-600 to-green-500'
: 'bg-gradient-to-r from-blue-600 to-blue-500'
} text-white font-medium rounded-xl transition-opacity duration-200 hover:opacity-90"
>
<div class="text-lg md:text-2xl font-semibold mb-2">Next Game</div>
<div class="flex flex-col gap-1 md:gap-2 text-blue-100 text-s md:text-lg">
<div>Starts in: ${timeRemaining}s</div>
<div>Players: ${lobby.numClients}</div>
<div>ID: ${lobby.id}</div>
</div>
</button>
`;
}
private lobbyClicked(lobby: Lobby) {
this.isLobbyHighlighted = !this.isLobbyHighlighted;
if (this.currLobby == null) {
this.currLobby = lobby;
this.dispatchEvent(new CustomEvent('join-lobby', {
detail: {
lobby,
gameType: GameType.Public,
map: GameMapType.World,
difficulty: Difficulty.Medium,
},
bubbles: true,
composed: true
}));
} else {
this.dispatchEvent(new CustomEvent('leave-lobby', {
detail: { lobby: this.currLobby },
bubbles: true,
composed: true
}));
this.currLobby = null;
}
}
}
}
}