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Add destructed structure FX (#2210)
## Description: New FX on building destruction Icon level: https://github.com/user-attachments/assets/0ba5e557-a5d7-436f-8a58-2843d4c99332 Pixel art level: https://github.com/user-attachments/assets/12002df6-eb46-4853-b84f-4f81ce7c3528 ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: IngloriousTom --------- Co-authored-by: Evan <evanpelle@gmail.com>
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@@ -151,6 +151,14 @@ export class FxLayer implements Layer {
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case UnitType.Train:
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this.onTrainEvent(unit);
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break;
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case UnitType.DefensePost:
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case UnitType.City:
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case UnitType.Port:
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case UnitType.MissileSilo:
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case UnitType.SAMLauncher:
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case UnitType.Factory:
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this.onStructureEvent(unit);
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break;
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}
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}
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@@ -246,6 +254,20 @@ export class FxLayer implements Layer {
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}
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}
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onStructureEvent(unit: UnitView) {
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if (!unit.isActive()) {
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const x = this.game.x(unit.lastTile());
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const y = this.game.y(unit.lastTile());
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const explosion = new SpriteFx(
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this.animatedSpriteLoader,
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x,
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y,
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FxType.BuildingExplosion,
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);
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this.allFx.push(explosion);
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}
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}
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onNukeEvent(unit: UnitView, radius: number) {
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if (!unit.isActive()) {
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if (!unit.reachedTarget()) {
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