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Add destructed structure FX (#2210)
## Description: New FX on building destruction Icon level: https://github.com/user-attachments/assets/0ba5e557-a5d7-436f-8a58-2843d4c99332 Pixel art level: https://github.com/user-attachments/assets/12002df6-eb46-4853-b84f-4f81ce7c3528 ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: IngloriousTom --------- Co-authored-by: Evan <evanpelle@gmail.com>
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@@ -1,4 +1,5 @@
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import miniBigSmoke from "../../../resources/sprites/bigsmoke.png";
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import buildingExplosion from "../../../resources/sprites/buildingExplosion.png";
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import conquestSword from "../../../resources/sprites/conquestSword.png";
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import dust from "../../../resources/sprites/dust.png";
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import miniExplosion from "../../../resources/sprites/miniExplosion.png";
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@@ -89,6 +90,15 @@ const ANIMATED_SPRITE_CONFIG: Partial<Record<FxType, AnimatedSpriteConfig>> = {
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originX: 9,
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originY: 9,
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},
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[FxType.BuildingExplosion]: {
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url: buildingExplosion,
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frameWidth: 17,
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frameCount: 10,
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frameDuration: 70,
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looping: false,
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originX: 8,
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originY: 8,
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},
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[FxType.SinkingShip]: {
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url: sinkingShip,
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frameWidth: 16,
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