implement destroyers

This commit is contained in:
Evan
2024-11-11 20:37:41 -08:00
parent f0db9324d7
commit 4e71a64ea7
2 changed files with 61 additions and 10 deletions
+31 -5
View File
@@ -12,6 +12,8 @@ export class DestroyerExecution implements Execution {
private target: MutableUnit = null
private pathfinder = new PathFinder()
private patrolTile: Tile;
// TODO: put in config
private searchRange = 100
@@ -24,9 +26,11 @@ export class DestroyerExecution implements Execution {
init(mg: MutableGame, ticks: number): void {
this._owner = mg.player(this.playerID)
this.mg = mg
this.patrolTile = mg.tile(this.cell)
}
tick(ticks: number): void {
// TODO: remove gold from player
if (this.destroyer == null) {
this.destroyer = this._owner.addUnit(UnitType.Destroyer, 0, this.mg.tile(this.cell))
return
@@ -35,24 +39,46 @@ export class DestroyerExecution implements Execution {
this.active = false
return
}
if (this.target != null && !this.target.isActive()) {
this.target = null
}
if (this.target == null) {
const ships = this.mg.units(UnitType.TransportShip)
.filter(u => manhattanDist(u.tile().cell(), this.destroyer.tile().cell()))
.filter(u => u.owner() != this.destroyer.owner())
.filter(u => manhattanDist(u.tile().cell(), this.destroyer.tile().cell()) < 100)
// .filter(u => u.owner() != this.destroyer.owner())
.filter(u => u != this.destroyer)
.filter(u => !u.owner().isAlliedWith(this.destroyer.owner()))
if (ships.length == 0) {
if (manhattanDist(this.destroyer.tile().cell(), this.cell) > 5) {
for (let i = 0; i < 1 + this.mg.ticks() % 2; i++) {
const next = this.pathfinder.nextTile(this.destroyer.tile(), this.patrolTile)
if (next == null) {
this.target = null
return
}
this.destroyer.move(next)
}
}
return
}
// TODO: sort by distance
this.target = ships[0]
}
const next = this.pathfinder.nextTile(this.destroyer.tile(), this.target.tile())
if (next == null) {
if (manhattanDist(this.destroyer.tile().cell(), this.target.tile().cell()) < 5) {
this.target.delete()
this.target = null
return
}
for (let i = 0; i < 1 + this.mg.ticks() % 2; i++) {
const next = this.pathfinder.nextTile(this.destroyer.tile(), this.target.tile())
if (next == null) {
this.target = null
console.warn(`target not found`)
return
}
this.destroyer.move(next)
}
this.destroyer.move(next)
}
owner(): MutablePlayer {