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Better In Game UI (#1243)
## Description: Top Bar Refactor – UI & UX Improvement Proposal This update overhauls the top game bar to improve clarity, responsiveness, and overall user experience across desktop and mobile. It consolidates player resources (e.g., building counts), integrates game controls (pause, settings, time), and enhances visual contrast. Key changes: Redesigned top bar with player data and game options. Team color indicator bar (team games only). Countdown bar during "Choose Starting Position" phase. Removed redundant info (e.g., troop/worker counts shown elsewhere). Inspired by strategy games like Travian Legends, this refactor offers a cleaner and more intuitive layout, especially for smaller screens. ⚠️ Note: This is a large change and likely contains visual or functional bugs I can’t currently spot due to fatigue. Thorough testing is required before approval. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [ ] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: Diessel  om/user-attachments/assets/3a0edbef-e621-4fc4-b6b7-c1ed  8f9a8219)  Closes #1165 --------- Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com> Co-authored-by: evanpelle <evanpelle@gmail.com>
This commit is contained in:
co-authored by
Scott Anderson
evanpelle
parent
91adf1fa8b
commit
4e48eba910
@@ -1,7 +1,6 @@
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import { html, LitElement } from "lit";
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import { customElement, state } from "lit/decorators.js";
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import { customElement, property, state } from "lit/decorators.js";
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import { EventBus } from "../../../core/EventBus";
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import { GameType } from "../../../core/game/Game";
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import { GameView } from "../../../core/game/GameView";
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import { ReplaySpeedChangeEvent } from "../../InputHandler";
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import {
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@@ -16,27 +15,26 @@ export class ReplayPanel extends LitElement implements Layer {
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public game: GameView | undefined;
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public eventBus: EventBus | undefined;
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@property({ type: Boolean })
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visible: boolean = false;
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@state()
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private _replaySpeedMultiplier: number = defaultReplaySpeedMultiplier;
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private _isSinglePlayer: boolean = false;
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@state()
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private _isVisible = false;
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@property({ type: Boolean })
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isSingleplayer = false;
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init() {
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this._isSinglePlayer =
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this.game?.config().gameConfig().gameType === GameType.Singleplayer;
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if (this._isSinglePlayer) {
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this.setVisible(true);
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}
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createRenderRoot() {
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return this; // Enable Tailwind CSS
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}
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tick() {
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if (!this._isVisible && this.game?.config().isReplay()) {
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this.setVisible(true);
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}
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init() {}
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this.requestUpdate();
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tick() {
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if (!this.visible) return;
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if (this.game!.ticks() % 10 === 0) {
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this.requestUpdate();
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}
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}
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onReplaySpeedChange(value: ReplaySpeedMultiplier) {
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@@ -44,85 +42,45 @@ export class ReplayPanel extends LitElement implements Layer {
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this.eventBus?.emit(new ReplaySpeedChangeEvent(value));
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}
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renderLayer(context: CanvasRenderingContext2D) {
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// Render any necessary canvas elements
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}
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shouldTransform(): boolean {
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renderLayer(_ctx: CanvasRenderingContext2D) {}
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shouldTransform() {
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return false;
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}
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setVisible(visible: boolean) {
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this._isVisible = visible;
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this.requestUpdate();
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}
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render() {
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if (!this._isVisible) {
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return html``;
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}
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if (!this.visible) return html``;
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return html`
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<div
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class="bg-opacity-60 bg-gray-900 p-1 lg:p-2 rounded-es-sm lg:rounded-lg backdrop-blur-md"
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@contextmenu=${(e) => e.preventDefault()}
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@contextmenu=${(e: Event) => e.preventDefault()}
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>
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<label class="block mb-1 text-white" translate="no">
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${this._isSinglePlayer
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${this.isSingleplayer
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? translateText("replay_panel.game_speed")
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: translateText("replay_panel.replay_speed")}
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</label>
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<div class="grid grid-cols-2 gap-1">
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<button
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class="text-white font-bold py-0 rounded border transition ${this
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._replaySpeedMultiplier === ReplaySpeedMultiplier.slow
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? "bg-blue-500 border-gray-400"
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: "border-gray-500"}"
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@click=${() => {
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this.onReplaySpeedChange(ReplaySpeedMultiplier.slow);
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}}
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>
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×0.5
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</button>
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<button
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class="text-white font-bold py-0 rounded border transition ${this
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._replaySpeedMultiplier === ReplaySpeedMultiplier.normal
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? "bg-blue-500 border-gray-400"
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: "border-gray-500"}"
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@click=${() => {
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this.onReplaySpeedChange(ReplaySpeedMultiplier.normal);
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}}
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>
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×1
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</button>
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<button
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class="text-white font-bold py-0 rounded border transition ${this
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._replaySpeedMultiplier === ReplaySpeedMultiplier.fast
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? "bg-blue-500 border-gray-400"
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: "border-gray-500"}"
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@click=${() => {
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this.onReplaySpeedChange(ReplaySpeedMultiplier.fast);
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}}
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>
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×2
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</button>
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<button
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class="text-white font-bold py-0 rounded border transition ${this
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._replaySpeedMultiplier === ReplaySpeedMultiplier.fastest
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? "bg-blue-500 border-gray-400"
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: "border-gray-500"}"
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@click=${() => {
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this.onReplaySpeedChange(ReplaySpeedMultiplier.fastest);
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}}
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>
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max
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</button>
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${this.renderSpeedButton(ReplaySpeedMultiplier.slow, "×0.5")}
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${this.renderSpeedButton(ReplaySpeedMultiplier.normal, "×1")}
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${this.renderSpeedButton(ReplaySpeedMultiplier.fast, "×2")}
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${this.renderSpeedButton(ReplaySpeedMultiplier.fastest, "max")}
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</div>
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</div>
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`;
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}
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createRenderRoot() {
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return this; // Disable shadow DOM to allow Tailwind styles
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private renderSpeedButton(value: ReplaySpeedMultiplier, label: string) {
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const isActive = this._replaySpeedMultiplier === value;
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return html`
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<button
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class="text-white font-bold py-0 rounded border transition ${isActive
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? "bg-blue-500 border-gray-400"
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: "border-gray-500"}"
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@click=${() => this.onReplaySpeedChange(value)}
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>
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${label}
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</button>
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`;
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}
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}
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