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terrain affects attack
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@@ -95,7 +95,6 @@ export class TerritoryRenderer {
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this.imageData.data[offset + 3] = 0; // Set alpha to 0 (fully transparent)
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}
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tileUpdate(event: TileEvent) {
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this.tileToRenderQueue.push({tileEvent: event, lastUpdate: this.game.ticks() + this.random.nextFloat(0, .5)})
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}
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