mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 10:32:41 +00:00
Cleanup nations (Part 1) 🧹 (#2637)
## Description: 1. Using the wording `"Nation"`, `"FakeHuman"` and `"NPC"` at the same time is confusing. So I renamed every mention of `"FakeHuman"` and `"NPC"` in the entire project to `"Nation"`. Just like they are called ingame. 2. `BotBehavior.ts` was originally intended for sharing the logic between nations and bots. But at the moment, the logic there isn't really shared and it's basically just about attacking. So I renamed `BotBehavior.ts` to `AiAttackBehavior.ts`. I use "Ai" to indicate that this file is used by bots AND nations. 3. Moved `execuction/utils/AllianceBehavior.ts` to `execuction/nation/NationAllianceBehavior.ts` to make sure everybody understands that this file is not about alliances in general. It's just about nations and how they handle alliances. 4. Removed `difficultyModifier` from `DefaultConfig`. It's unused and I think we usually want to finetune the difficulty instead of using that method. 5. Added `assertNever` in all `switch (difficulty)` default cases. ## Please complete the following: - [X] I have added screenshots for all UI updates - [X] I process any text displayed to the user through translateText() and I've added it to the en.json file - [X] I have added relevant tests to the test directory - [X] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: FloPinguin
This commit is contained in:
+1
-1
@@ -61,7 +61,7 @@ export async function setup(
|
||||
gameMode: GameMode.FFA,
|
||||
gameType: GameType.Singleplayer,
|
||||
difficulty: Difficulty.Medium,
|
||||
disableNPCs: false,
|
||||
disableNations: false,
|
||||
donateGold: false,
|
||||
donateTroops: false,
|
||||
bots: 0,
|
||||
|
||||
Reference in New Issue
Block a user