rename render/ files to UpperCamelCase to match client convention

The render/ tree was the only place in the client still using kebab-case
filenames. Brings ~80 files in line with the rest of src/client/
(BuildPreviewController, TransformHandler, etc.). Directories kept as
they were (name-pass/, fx-pass/, passes/, utils/, debug/) since the
codebase already mixes those.

Two collisions surfaced and got resolved: render/types/ is a directory,
not a file, so its imports kept the lowercase form; and the sed pass
incidentally normalized core/pathfinding imports, which had to be
reverted since that file is actually lowercase on disk despite some
imports having referenced it as ./Types under macOS case-insensitive
resolution.
This commit is contained in:
evanpelle
2026-05-17 21:21:05 -07:00
parent 5a9694e2bd
commit 4cd22a9b5c
88 changed files with 244 additions and 244 deletions
@@ -23,7 +23,7 @@ import {
MouseUpEvent,
} from "../InputHandler";
import { GameView as WebGLGameView, buildNukeTrajectory } from "../render/gl";
import type { SAMInfo } from "../render/gl/utils/nuke-trajectory";
import type { SAMInfo } from "../render/gl/utils/NukeTrajectory";
import type { GhostPreviewData } from "../render/types";
import { TransformHandler } from "../TransformHandler";
import {