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rename render/ files to UpperCamelCase to match client convention
The render/ tree was the only place in the client still using kebab-case filenames. Brings ~80 files in line with the rest of src/client/ (BuildPreviewController, TransformHandler, etc.). Directories kept as they were (name-pass/, fx-pass/, passes/, utils/, debug/) since the codebase already mixes those. Two collisions surfaced and got resolved: render/types/ is a directory, not a file, so its imports kept the lowercase form; and the sed pass incidentally normalized core/pathfinding imports, which had to be reverted since that file is actually lowercase on disk despite some imports having referenced it as ./Types under macOS case-insensitive resolution.
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@@ -23,7 +23,7 @@ import {
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MouseUpEvent,
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} from "../InputHandler";
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import { GameView as WebGLGameView, buildNukeTrajectory } from "../render/gl";
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import type { SAMInfo } from "../render/gl/utils/nuke-trajectory";
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import type { SAMInfo } from "../render/gl/utils/NukeTrajectory";
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import type { GhostPreviewData } from "../render/types";
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import { TransformHandler } from "../TransformHandler";
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import {
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