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feature: basic matchmaking (#2227)
## Description: Implement a basic matchmaking modal that connects to the api service and waits for a game id. It then waits until the game starts and connects to it. Workers use long polling to check in with the matchmaking server and receive player assignments. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: evan --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
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coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
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@@ -71,6 +71,8 @@ const TEAM_COUNTS = [
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export class MapPlaylist {
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private mapsPlaylist: MapWithMode[] = [];
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constructor(private disableTeams: boolean = false) {}
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public gameConfig(): GameConfig {
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const { map, mode } = this.getNextMap();
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@@ -135,8 +137,10 @@ export class MapPlaylist {
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if (!this.addNextMap(this.mapsPlaylist, ffa, GameMode.FFA)) {
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return false;
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}
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if (!this.addNextMap(this.mapsPlaylist, team, GameMode.Team)) {
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return false;
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if (!this.disableTeams) {
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if (!this.addNextMap(this.mapsPlaylist, team, GameMode.Team)) {
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return false;
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}
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}
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}
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return true;
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