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https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-28 11:35:19 +00:00
refactor: move worker into worker file
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@@ -1,123 +0,0 @@
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import { TerrainTile, Tile, Game, GameMap, Cell } from "../game/Game";
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import { AStar, PathFindResultType } from "./AStar";
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export class AsyncPathFinderCreator {
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private worker: Worker;
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private isInitialized = false;
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constructor(private game: Game, private gameMap: GameMap) {
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// Create a new worker using webpack worker-loader
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// The import.meta.url ensures webpack can properly bundle the worker
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this.worker = new Worker(new URL('./PathFinder.worker.ts', import.meta.url));
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}
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initialize(): Promise<void> {
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return new Promise((resolve, reject) => {
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this.worker.postMessage({
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type: 'init',
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gameMap: this.gameMap
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});
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const handler = (e: MessageEvent) => {
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if (e.data.type === 'initialized') {
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this.worker.removeEventListener('message', handler);
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this.isInitialized = true;
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resolve();
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} else {
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this.worker.removeEventListener('message', handler);
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reject('Failed to initialize pathfinder');
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}
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};
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this.worker.addEventListener('message', handler);
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});
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}
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createParallelAStar(src: Tile, dst: Tile, numTicks: number): ParallelAStar {
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if (!this.isInitialized) {
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throw new Error('PathFinder not initialized');
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}
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return new ParallelAStar(this.game, this.worker, src, dst, numTicks);
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}
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cleanup() {
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this.worker.terminate();
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}
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}
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export class ParallelAStar implements AStar {
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private path: Tile[] | 'NOT_FOUND' | null = null;
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private promise: Promise<void>;
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constructor(
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private game: Game,
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private worker: Worker,
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private src: Tile,
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private dst: Tile,
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private numTicks: number
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) { }
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findPath(): Promise<void> {
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const requestId = crypto.randomUUID()
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this.promise = new Promise((resolve, reject) => {
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const timeout = setTimeout(() => {
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reject("Path timeout");
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}, 100_000);
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const handler = (e: MessageEvent) => {
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if (e.data.requestId != requestId) {
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return
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}
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clearTimeout(timeout);
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this.worker.removeEventListener('message', handler);
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if (e.data.type === 'pathFound') {
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this.path = e.data.path.map(pos => this.game.tile(new Cell(pos.x, pos.y)));
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resolve();
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} else if (e.data.type === 'pathNotFound') {
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this.path = 'NOT_FOUND'
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} else {
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reject(e.data.reason || "Path not found");
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}
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};
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this.worker.addEventListener('message', handler);
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this.worker.postMessage({
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type: 'findPath',
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requestId: requestId,
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currentTick: this.game.ticks(),
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duration: this.numTicks,
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start: { x: this.src.cell().x, y: this.src.cell().y },
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end: { x: this.dst.cell().x, y: this.dst.cell().y }
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});
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});
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return this.promise;
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}
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// TODO: rename to poll?
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compute(): PathFindResultType {
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if (this.promise == null) {
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this.findPath()
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}
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this.numTicks--;
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if (this.numTicks <= 0) {
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if (this.path == 'NOT_FOUND') {
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return PathFindResultType.PathNotFound
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}
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if (this.path != null) {
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return PathFindResultType.Completed;
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}
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throw new Error(`path not completed in time`)
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}
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return PathFindResultType.Pending;
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}
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reconstructPath(): Tile[] {
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if (this.path == "NOT_FOUND" || this.path == null) {
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throw Error(`cannot reconstruct path: ${this.path}`)
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}
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return this.path as Tile[]
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}
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}
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@@ -1,101 +0,0 @@
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// pathfinding.ts
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import { Cell, GameMap, TerrainMap, TerrainTile, TerrainType } from "../game/Game";
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import { SearchNode } from "./AStar";
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import { PathFindResultType } from "./AStar";
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import { SerialAStar } from "./SerialAStar";
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import { loadTerrainMap } from "../game/TerrainMapLoader";
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import { PriorityQueue } from "@datastructures-js/priority-queue";
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let terrainMapPromise: Promise<TerrainMap>;
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let searches = new PriorityQueue<Search>((a: Search, b: Search) => (a.deadline - b.deadline))
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let processingInterval: number | null = null;
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let isProcessingSearch = false
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interface Search {
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aStar: SerialAStar,
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deadline: number
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requestId: string
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}
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interface SearchRequest {
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requestId: string
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currentTick: number
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// duration in ticks
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duration: number
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start: { x: number, y: number },
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end: { x: number, y: number }
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}
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self.onmessage = (e) => {
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switch (e.data.type) {
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case 'init':
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initializeMap(e.data);
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break;
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case 'findPath':
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terrainMapPromise.then(tm => findPath(tm, e.data))
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break;
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}
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};
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function initializeMap(data: { gameMap: GameMap }) {
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terrainMapPromise = loadTerrainMap(data.gameMap)
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self.postMessage({ type: 'initialized' });
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processingInterval = setInterval(computeSearches, .1) as unknown as number;
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}
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function findPath(terrainMap: TerrainMap, req: SearchRequest) {
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const aStar = new SerialAStar(
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terrainMap.terrain(new Cell(req.start.x, req.start.y)),
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terrainMap.terrain(new Cell(req.end.x, req.end.y)),
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(sn: SearchNode) => (sn as TerrainTile).terrainType() == TerrainType.Ocean,
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(sn: SearchNode): SearchNode[] => terrainMap.neighbors((sn as TerrainTile)),
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10_000,
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req.duration,
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);
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searches.enqueue({
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aStar: aStar,
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deadline: req.currentTick + req.duration,
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requestId: req.requestId
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})
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}
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function computeSearches() {
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if (isProcessingSearch || searches.isEmpty()) {
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return
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}
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isProcessingSearch = true
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try {
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for (let i = 0; i < 10; i++) {
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if (searches.isEmpty()) {
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return
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}
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const search = searches.dequeue()
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switch (search.aStar.compute()) {
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case PathFindResultType.Completed:
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self.postMessage({
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type: 'pathFound',
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requestId: search.requestId,
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path: search.aStar.reconstructPath().map(sn => ({ x: sn.cell().x, y: sn.cell().y }))
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});
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break;
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case PathFindResultType.Pending:
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searches.push(search)
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break
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case PathFindResultType.PathNotFound:
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console.warn(`worker: path not found to port`);
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self.postMessage({
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type: 'pathNotFound',
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requestId: search.requestId,
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});
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break
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}
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}
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} finally {
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isProcessingSearch = false
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}
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}
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@@ -1,7 +1,7 @@
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import { Game, Tile } from "../game/Game";
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import { manhattanDist } from "../Util";
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import { AStar, PathFindResultType, TileResult } from "./AStar";
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import { AsyncPathFinderCreator, ParallelAStar } from "./AsyncPathFinding";
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import { ParallelAStar, WorkerClient } from "../worker/WorkerClient";
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import { SerialAStar } from "./SerialAStar";
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export class PathFinder {
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@@ -29,10 +29,10 @@ export class PathFinder {
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)
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}
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public static Parallel(creator: AsyncPathFinderCreator, numTicks: number): PathFinder {
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public static Parallel(worker: WorkerClient, numTicks: number): PathFinder {
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return new PathFinder(
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(curr: Tile, dst: Tile) => {
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return creator.createParallelAStar(curr, dst, numTicks)
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return worker.createParallelAStar(curr, dst, numTicks)
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}
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)
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}
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