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have server check hashes, crash game if out of sync
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@@ -30,6 +30,7 @@ import { UnitImpl } from "./UnitImpl";
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import { consolex } from "../Consolex";
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import { GameMap, GameMapImpl, TileRef, TileUpdate } from "./GameMap";
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import { DefenseGrid } from "./DefensePostGrid";
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import { simpleHash } from "../Util";
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export function createGame(
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gameMap: GameMap,
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