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@@ -1,6 +1,6 @@
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import { colord, Colord } from "colord";
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import { Theme } from "../../../core/configuration/Config";
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import { Unit, UnitEvent, Cell, Game, Tile, UnitType } from "../../../core/game/Game";
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import { Unit, Cell, Game, Tile, UnitType } from "../../../core/game/Game";
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import { bfs, dist, euclDist } from "../../../core/Util";
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import { Layer } from "./Layer";
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import { EventBus } from "../../../core/EventBus";
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@@ -70,7 +70,7 @@ export class StructureLayer implements Layer {
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}
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tick() {
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this.game.units().forEach(u => this.handleUnitRendering(new UnitEvent(u, u.tile())))
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this.game.units().forEach(u => this.handleUnitRendering(u))
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}
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init() {
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@@ -83,7 +83,7 @@ export class StructureLayer implements Layer {
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this.context = this.canvas.getContext("2d", { alpha: true });
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this.canvas.width = this.game.width();
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this.canvas.height = this.game.height();
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this.game.units().forEach(u => this.handleUnitRendering(new UnitEvent(u, u.tile())))
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this.game.units().forEach(u => this.handleUnitRendering(u))
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}
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renderLayer(context: CanvasRenderingContext2D) {
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@@ -100,15 +100,15 @@ export class StructureLayer implements Layer {
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return unitType in this.unitConfigs;
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}
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private handleUnitRendering(event: UnitEvent) {
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const unitType = event.unit.type();
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private handleUnitRendering(unit: Unit) {
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const unitType = unit.type();
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if (!this.isUnitTypeSupported(unitType)) return;
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if (event.unit.isActive() && this.seenUnits.has(event.unit)) {
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if (unit.isActive() && this.seenUnits.has(unit)) {
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// Already rendered, so don't do anything.
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return
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}
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if (!event.unit.isActive() && !this.seenUnits.has(event.unit)) {
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if (!unit.isActive() && !this.seenUnits.has(unit)) {
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// Has been deleted and render is cleared so don't do anything.
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return
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}
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@@ -119,14 +119,14 @@ export class StructureLayer implements Layer {
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if (!config || !unitImage) return;
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// Clear previous rendering
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bfs(event.unit.tile(), euclDist(event.unit.tile(), config.borderRadius))
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bfs(unit.tile(), euclDist(unit.tile(), config.borderRadius))
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.forEach(t => this.clearCell(t.cell()));
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if (!event.unit.isActive()) {
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this.seenUnits.delete(event.unit)
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if (!unit.isActive()) {
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this.seenUnits.delete(unit)
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return;
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}
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this.seenUnits.add(event.unit)
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this.seenUnits.add(unit)
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// Create temporary canvas for icon processing
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const tempCanvas = document.createElement('canvas');
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@@ -138,19 +138,19 @@ export class StructureLayer implements Layer {
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tempContext.drawImage(unitImage, 0, 0);
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const iconData = tempContext.getImageData(0, 0, tempCanvas.width, tempCanvas.height);
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const cell = event.unit.tile().cell();
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const cell = unit.tile().cell();
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const startX = cell.x - Math.floor(tempCanvas.width / 2);
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const startY = cell.y - Math.floor(tempCanvas.height / 2);
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// Draw border and territory
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bfs(event.unit.tile(), euclDist(event.unit.tile(), config.borderRadius))
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.forEach(t => this.paintCell(t.cell(), this.theme.borderColor(event.unit.owner().info()), 255));
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bfs(unit.tile(), euclDist(unit.tile(), config.borderRadius))
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.forEach(t => this.paintCell(t.cell(), this.theme.borderColor(unit.owner().info()), 255));
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bfs(event.unit.tile(), euclDist(event.unit.tile(), config.territoryRadius))
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.forEach(t => this.paintCell(t.cell(), this.theme.territoryColor(event.unit.owner().info()), 130));
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bfs(unit.tile(), euclDist(unit.tile(), config.territoryRadius))
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.forEach(t => this.paintCell(t.cell(), this.theme.territoryColor(unit.owner().info()), 130));
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// Draw the icon
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this.renderIcon(iconData, startX, startY, tempCanvas.width, tempCanvas.height, event.unit);
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this.renderIcon(iconData, startX, startY, tempCanvas.width, tempCanvas.height, unit);
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}
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private renderIcon(
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