refactor: rename core-public -> engine-public; fold helpers in; drop shared

Tighten the package model around the determinism invariant: everything the
engine imports must itself be deterministic.

- Rename core-public -> engine-public (package, dir, `engine-public/*` alias,
  all 118 import sites). It is the deterministic public surface the engine
  depends on and that client/server also use.
- Move the pure formatting helpers (renderNumber/renderTroops) from shared
  into engine-public/format — the engine uses them and they're deterministic.
- Drop the now-empty shared package (and its alias). `shared` was intended for
  client/server-shared, engine-forbidden code; there is none yet, so it is
  removed and can be re-added when such code appears.

Final graph: engine-public (leaf) <- engine <- {client, server};
client/server also -> engine-public.

Verified: tsc clean; 1364 + 65 tests pass; prod build succeeds; engine-public
is a leaf; engine has no client/server imports. Lockfile regenerated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Evan Pelle
2026-06-10 20:32:32 +00:00
co-authored by Claude Opus 4.8
parent a7f992e9b0
commit 43d07ca85f
145 changed files with 193 additions and 201 deletions
+1 -1
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@@ -1,7 +1,7 @@
import { NationExecution } from "engine/execution/NationExecution";
import { SpawnExecution } from "engine/execution/SpawnExecution";
import { Cell, Nation, PlayerInfo, PlayerType } from "engine/game/Game";
import { GameConfig, GameID } from "core-public/Schemas";
import { GameConfig, GameID } from "engine-public/Schemas";
import { setup } from "../util/Setup";
import { executeTicks } from "../util/utils";
@@ -9,7 +9,7 @@ import {
PlayerType,
UnitType,
} from "engine/game/Game";
import { GameID } from "core-public/Schemas";
import { GameID } from "engine-public/Schemas";
import { setup } from "../../util/Setup";
import { constructionExecution, executeTicks } from "../../util/utils";
+1 -1
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@@ -1,4 +1,4 @@
import { GameID } from "core-public/Schemas";
import { GameID } from "engine-public/Schemas";
import { AttackExecution } from "engine/execution/AttackExecution";
import { SpawnExecution } from "engine/execution/SpawnExecution";
//import { TransportShipExecution } from "engine/execution/TransportShipExecution";
+1 -1
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@@ -15,7 +15,7 @@ import {
} from "engine/game/Game";
import { Cluster, TrainStation } from "engine/game/TrainStation";
import { UserSettings } from "engine/game/UserSettings";
import { GameConfig } from "core-public/Schemas";
import { GameConfig } from "engine-public/Schemas";
vi.mock("engine/game/Game");
vi.mock("engine/execution/TrainExecution");
+1 -1
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@@ -11,7 +11,7 @@ import {
import { createGame as createGameImpl } from "engine/game/GameImpl";
import { GameMapImpl } from "engine/game/GameMap";
import { UserSettings } from "engine/game/UserSettings";
import { GameConfig } from "core-public/Schemas";
import { GameConfig } from "engine-public/Schemas";
import { TestConfig } from "../../util/TestConfig";
export const W = "W"; // Water