refactor: rename core-public -> engine-public; fold helpers in; drop shared

Tighten the package model around the determinism invariant: everything the
engine imports must itself be deterministic.

- Rename core-public -> engine-public (package, dir, `engine-public/*` alias,
  all 118 import sites). It is the deterministic public surface the engine
  depends on and that client/server also use.
- Move the pure formatting helpers (renderNumber/renderTroops) from shared
  into engine-public/format — the engine uses them and they're deterministic.
- Drop the now-empty shared package (and its alias). `shared` was intended for
  client/server-shared, engine-forbidden code; there is none yet, so it is
  removed and can be re-added when such code appears.

Final graph: engine-public (leaf) <- engine <- {client, server};
client/server also -> engine-public.

Verified: tsc clean; 1364 + 65 tests pass; prod build succeeds; engine-public
is a leaf; engine has no client/server imports. Lockfile regenerated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Evan Pelle
2026-06-10 20:32:32 +00:00
parent a7f992e9b0
commit 43d07ca85f
145 changed files with 193 additions and 201 deletions
@@ -1,14 +1,14 @@
import type { TemplateResult } from "lit";
import { html } from "lit";
import { customElement, state } from "lit/decorators.js";
import { UserMeResponse } from "core-public/ApiSchemas";
import { Cosmetics, Skin } from "core-public/CosmeticSchemas";
import { UserMeResponse } from "engine-public/ApiSchemas";
import { Cosmetics, Skin } from "engine-public/CosmeticSchemas";
import {
PATTERN_KEY,
USER_SETTINGS_CHANGED_EVENT,
UserSettings,
} from "engine/game/UserSettings";
import { PlayerPattern } from "core-public/Schemas";
import { PlayerPattern } from "engine-public/Schemas";
import { BaseModal } from "./components/BaseModal";
import "./components/CosmeticButton";
import "./components/NotLoggedInWarning";