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test
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+1
-1
@@ -202,8 +202,8 @@ class Client {
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consolex.log("joining lobby, stopping existing game");
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this.gameStop();
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}
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console.log("territoryPattern", localStorage.getItem("territoryPattern"));
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const config = await getServerConfigFromClient();
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this.gameStop = joinLobby(
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{
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gameID: lobby.gameID,
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@@ -339,7 +339,7 @@ export class Transport {
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persistentID: this.lobbyConfig.persistentID,
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username: this.lobbyConfig.playerName,
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flag: this.lobbyConfig.flag,
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pattern: localStorage.getItem("territoryPattern"),
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pattern: this.lobbyConfig.pattern,
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}),
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),
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);
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