Add trains (#1159)

## Description:

Add a rail network to handle train stations/railroad between structures.

Changes:
- `RailNetwork` is responsible for the train station graph. Use it to
connect new `TrainStations`
- A `RailRoad` connects two `TrainStation`
- No loop possible in the rail network
- Train stations handles its railroads
- Added a layer to draw the railroads under the structures

#### Clusters
- To speed up computations, each `TrainStation` references its own
cluster
- A cluster is a list of `TrainStation` connected with each other,
created by the `RailNetwork` when connecting the station
- Train stations spawn trains randomly depending on its current cluster
size
- A `TrainStation` decides randomly of the train destination by picking
one from the cluster

#### Production building:
- Added a factory which has no gameplay impact currently. _To be
discussed._

#### Train stops:
- When a train reaches a factory, it's filled with a "cargo". The loaded
trains has no impact currently. _To be discussed._
- When a train reaches a city, the player earn 10k gold
- When a train reaches a port, it sends a new tradeship if possible
- If a destination/source is destroyed, the train & railroad are deleted
too


https://github.com/user-attachments/assets/42375c17-9e04-4a42-98d0-708c81ffd609


https://github.com/user-attachments/assets/fbecdb53-a516-4df8-87fb-1f9a62c4efa0



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom

---------

Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
This commit is contained in:
DevelopingTom
2025-06-22 08:14:08 -07:00
committed by GitHub
co-authored by Scott Anderson
parent 0f2008a68d
commit 43397779fa
60 changed files with 2427 additions and 104 deletions
+34
View File
@@ -4,6 +4,7 @@ import {
MessageType,
Player,
Tick,
TrainType,
Unit,
UnitInfo,
UnitType,
@@ -28,9 +29,12 @@ export class UnitImpl implements Unit {
private _troops: number;
private _missileTimerQueue: number[] = [];
private _readyMissileCount: number = 1;
private _hasTrainStation: boolean = false;
private _patrolTile: TileRef | undefined;
private _level: number = 1;
private _targetable: boolean = true;
private _loaded: boolean | undefined;
private _trainType: TrainType | undefined;
constructor(
private _type: UnitType,
@@ -53,6 +57,9 @@ export class UnitImpl implements Unit {
"patrolTile" in params ? (params.patrolTile ?? undefined) : undefined;
this._targetUnit =
"targetUnit" in params ? (params.targetUnit ?? undefined) : undefined;
this._loaded =
"loaded" in params ? (params.loaded ?? undefined) : undefined;
this._trainType = "trainType" in params ? params.trainType : undefined;
switch (this._type) {
case UnitType.Warship:
@@ -123,6 +130,9 @@ export class UnitImpl implements Unit {
missileTimerQueue: this._missileTimerQueue,
readyMissileCount: this._readyMissileCount,
level: this.level(),
hasTrainStation: this._hasTrainStation,
trainType: this._trainType,
loaded: this._loaded,
};
}
@@ -351,6 +361,15 @@ export class UnitImpl implements Unit {
return this._level;
}
setTrainStation(trainStation: boolean): void {
this._hasTrainStation = trainStation;
this.mg.addUpdate(this.toUpdate());
}
hasTrainStation(): boolean {
return this._hasTrainStation;
}
increaseLevel(): void {
this._level++;
if ([UnitType.MissileSilo, UnitType.SAMLauncher].includes(this.type())) {
@@ -358,4 +377,19 @@ export class UnitImpl implements Unit {
}
this.mg.addUpdate(this.toUpdate());
}
trainType(): TrainType | undefined {
return this._trainType;
}
isLoaded(): boolean | undefined {
return this._loaded;
}
setLoaded(loaded: boolean): void {
if (this._loaded !== loaded) {
this._loaded = loaded;
this.mg.addUpdate(this.toUpdate());
}
}
}